camy252 Posted May 10, 2013 Share Posted May 10, 2013 I have recently downloaded Shezries Towns mod and i have looked at the instructions for installation and it doesnt seem as simple as it makes it. It suggests copying the meshes, sounds etc from the mod download to the data files folder in my oblivion folder. Now this sounds simple enough, but if i was to move say for example the architecture folder into my data files that would surely over write the current one? Do i really need to move each individual folder from within the mesh folders in the mod to a folder in route folder? There are at least 30 mesh, sound folders in the mod. Which all have sub folders which apparently need to go into corresponding data file folders? Sorry if i have made this out to be over complicated but if someone could just advise me of a step by step guide as to how to install this mod i would be extremely grateful, really love to have this mod working! Think i am just looking for a slightly more detailed walkthrough than the mod description gives. Cheers Camy Link to comment Share on other sites More sharing options...
Nephenee13 Posted May 10, 2013 Share Posted May 10, 2013 (edited) Don't install it manually, get Wrye Bash or Oblivion Mod Manager and use it to manage your installations. Especially since you seem to have no idea how file management works in Windows. Edited May 10, 2013 by Nephenee13 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted May 10, 2013 Share Posted May 10, 2013 Just for future reference, if you move the Architecture folder into your data folder, a decent OS should 'ask' you whether you want to 'replace' the folder (like deleting it beforehand than putting the new one in its place) or 'merge' it with the already existant. Individual 'files' are meant to be 'replaced', 'folders' though are always meant to be 'merged'. Link to comment Share on other sites More sharing options...
camy252 Posted May 10, 2013 Author Share Posted May 10, 2013 Yeah i have mod manager but i suspected it would have a fit trying to omod all those files! Tried omoding OOO and didnt really work. But if its just a case of - create-add folder-select shezries mod and create then ill be happy with that. Although i suspect creating an omod for will have a bit more to it. For the record i work as an IT technician so i have a firm grasp of file management. My question was regarding the correct placement of Shezries Town mod mesh/sound/esp files within the oblivion route folder. What you have is a short instruction telling you to copy the mod files into the data folder which if you take literally wouldnt work as it would overwrite the current folders. Like my example with there being 2 architecture folders. I hesitated with using mod manager only because there seemed to be no-body out there using that technique. Plus if it takes hours to convert to an omod and then not work because of the way i currently add mods using the manager, then ill be pretty gutted! Im sorta short on hd space aswell so if im able to move the files manually that would be ideal. Any tips on this would be great. Even a rough walkthrough as to how you added it using the manager would be good so i get it right the first time. Link to comment Share on other sites More sharing options...
Nephenee13 Posted May 10, 2013 Share Posted May 10, 2013 Yeah i have mod manager but i suspected it would have a fit trying to omod all those files! Tried omoding OOO and didnt really work. But if its just a case of - create-add folder-select shezries mod and create then ill be happy with that. Although i suspect creating an omod for will have a bit more to it.Well if you don't bother to learn what you are doing, yeah there will be more to it. On the other hand modding takes effort. I suggest learning how to use Wrye Bash. Also apparently you didn't bother reading the instructions for OOOFor the record i work as an IT technician so i have a firm grasp of file management. My question was regarding the correct placement of Shezries Town mod mesh/sound/esp files within the oblivion route folder. What you have is a short instruction telling you to copy the mod files into the data folder which if you take literally wouldnt work as it would overwrite the current folders. Like my example with there being 2 architecture folders.Pardon me if I find your claims hard to believe since anyone who has spent more than 5 minutes using windows will know that directories don't overwrite, files do. If you have two directories named "My Files" one containing "My File 1" and the other containing "My File 2", if you copy the first one into the same folder as the second, you will end up with a single directory named "My Files" containg both "My File 1" and "My File 2". This is literally file-management 101 and Windows has worked like this since at least Windows 3.1I hesitated with using mod manager only because there seemed to be no-body out there using that technique. Plus if it takes hours to convert to an omod and then not work because of the way i currently add mods using the manager, then ill be pretty gutted!Almost everyone uses a mod manager. NOT using one is a spectacuarly stupid way of going about things. Again I suggest using Wrye Bash, but that requires actual work and learning, so it may not be for you.Im sorta short on hd space aswell so if im able to move the files manually that would be ideal.If you are short on Hard Drive space maybe you should reconsider modding, or find a way to free up space.Any tips on this would be great. Even a rough walkthrough as to how you added it using the manager would be good so i get it right the first time.Follow the directions. Link to comment Share on other sites More sharing options...
camy252 Posted May 10, 2013 Author Share Posted May 10, 2013 Thanks for all your completely pointless and unhelpful advice. Your comment refering to me learning how to mod is pretty funny coming from a forum where ppl come to learn. Why do you think im here askn for advice. Secondly my point about file management is still valid. Ive tried moving the 'architecture' folder into the data files and the first thing it asks is do i want to overwrite the current folder. Funnily enough i dont wana do that so the instructions stated are not clear on this particualr area. Third of all, my OOO install worked fine, all i said was that it was tricky using the mod manager to do it. My decision to mod has nothing to do with my hard drive space, i have perfectly managed this side of things and my point earlier was based on the fact i dont wanna waste space unnessarily on copying files when i can move them. Now obviously modding is new to me, hence why im askn questions and secondly why im being careful when moving important data game files so excuse me if im double checking my actions and askn the advice of experienced modders. Link to comment Share on other sites More sharing options...
TheRomans Posted May 11, 2013 Share Posted May 11, 2013 I do not recall having any problems using OBMM making an OMod out of it after assembling the data files. Nothing particularly unintuitive about the file structure. NMM is still being reported to have difficulty with large mods (I do not have first hand experience with NMM), and Shezries Towns is around a gigabyte. If that is still happening, I would not suggest trying to download and assemble the mod with NMM. If you are using NMM, you could use OBMM in another directory to make an OMOD out of it and then move it to the NMM files. Link to comment Share on other sites More sharing options...
Nephenee13 Posted May 11, 2013 Share Posted May 11, 2013 Secondly my point about file management is still valid. Ive tried moving the 'architecture' folder into the data files and the first thing it asks is do i want to overwrite the current folder. Funnily enough i dont wana do that so the instructions stated are not clear on this particualr area.No, you do want to do that. Seriously. Make two folders with the same name, and copy one into the other. You will see that it does not "delete" the current contents of the folder and replace it with the contents of the other one. You are wrong on this point. Link to comment Share on other sites More sharing options...
camy252 Posted May 11, 2013 Author Share Posted May 11, 2013 Okay, ill try again and hope for the best. Think ill stick with the manual way for this mod. Ive used mod manager for the rest and im happy using it going forward. Can i just ask what do i do with those .nif files that are also in the mod folder? Are they just copied into the data files aswell? Link to comment Share on other sites More sharing options...
camy252 Posted May 11, 2013 Author Share Posted May 11, 2013 Also:Do i really need to install ely' silent voice? When im creating the omod using the manager, do i use add folder or add archive? Is it natural for this to take an extraordinary amount of time? Link to comment Share on other sites More sharing options...
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