jfmherokiller Posted April 16, 2021 Share Posted April 16, 2021 I am working on a version of callglobalfunction for skyrimse and while i could figure out how to handle the base types like int,string,float.I don't know how to convert `0000014` to say `Actor`. for the base for the skse64 plugin i am making use of this library. https://github.com/Ryan-rsm-McKenzie/CommonLibSSE My current thought process is to use this function https://en.cppreference.com/w/cpp/string/basic_string/stol to convert the ref to an int and figure out if there exists a kind of keyval store or array that the game populates. My current code is here https://github.com/jfmherokiller/QuickjsSKSE64Plugin its more meant to implement a javascript modding environment so i might split off the callglobalfunction part to a separate plugin. Link to comment Share on other sites More sharing options...
jfmherokiller Posted April 26, 2021 Author Share Posted April 26, 2021 I figured out a way todo it RE::TESForm* StringToForm(const std::string& formHex) { const RE::FormID Playerform = std::strtoul(formHex.c_str(), nullptr, 16); const auto RefTesting2 = RE::TESForm::LookupByID(Playerform); return RefTesting2; } template <typename T> T* StringToForm(const std::string& formHex) { const RE::FormID Playerform = std::strtoul(formHex.c_str(), nullptr, 16); const auto RefTesting2 = RE::TESForm::LookupByID<T>(Playerform); return RefTesting2; } also both the lookup function and the well table of references exist. Link to comment Share on other sites More sharing options...
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