MadRussian Posted January 30, 2009 Share Posted January 30, 2009 I spent half a day yesterday refurbishing my mod setup (FCOM based) and adding a number of new mods (including SI and related plugins). Most everything is ready to go, my mod order is almost set etc, but unfortunately, I'm really stumped on a couple of things (after doing a number of searches). In the mean time, poor Bubborous (my character) has been stuck in the training hall for over three (oblivion) days, and he would like out desperately! (He has a date with a couple of hot Sirens!) :biggrin: Here goes: 1. Being a user of FCOM, I was reading through this link (among many others): http://www.uesp.net/wiki/Tes4Mod:FCOM#Comp...nes_.26_PatchesMentioned near the top is "Updated Official DLC MOBS patches". I have read the description listed here several times, and I can't tell if this mods functionality is already included in FCOM or not. More to the point, as an FCOM user, do I need "Updated Official DLC MOBS patches" or not? Can anyone help me understand here? 2. I just installed Origin of the Mages Guild and Slof's Robes Trader.After running BOSS, I got the following message:FCOM_OMG.esp . Note: Requires 'Origin of the Mages Guild.esp' unless also using Slof's Oblivion Robe Trader. . Note: If using both Origin of the Mage's Guild and Slof's Oblivion Robe trader, use 'FCOM_OMGSRT.esp' instead. The official FCOM websites expanded load order says to use both FCOM_OMG.esp and FCOM_OMGSRT.esp. Anyone got the scoop here? 3. BOSS handled all of my mods except these:Unknown mod file: ImpeREAL City Unique Districts - Temple.espUnknown mod file: xulPantherRiver.espUnknown mod file: xulBravilBarrowfields.espUnknown mod file: RTT.espUnknown mod file: CleanQuit.esp I can kind of figure out in general where ImpeREAL and the unique landscapes go.Anyone have recommendations regarding load order on the other two?Also, any specific ideas on the ImpeREAL and the unique landscapes within their respective sections? Thanks in advance for helping me to free poor Bubborous! :thanks: Link to comment Share on other sites More sharing options...
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