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Advice: Creating Craftable Structures from the Game


jraevynn

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This tutorial goes through every step of getting a model from Blender into the Creation Kit either with or without using 3D Studio Max to add collision

 

 

 

 

You'll need to get used to exporting meshes from the creation kit into blender first:

 

Get the files you want to edit from the game's vanilla BSA files using BAE (here)

 

Workflow:

NifSkope (here) -> Outfit studio (here) (import nif file / export as an Object file) -> Blender (here) (import object file) -> Edit mesh

 

Blender (export as an Object file) -> Outfit studio (import Object file / export as Nif) -> NifSkope

 

To add the vanilla material files back to the nif files, you'll need the material editor (here)

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This tutorial goes through every step of getting a model from Blender into the Creation Kit either with or without using 3D Studio Max to add collision

 

 

 

 

You'll need to get used to exporting meshes from the creation kit into blender first:

 

Get the files you want to edit from the game's vanilla BSA files using BAE (here)

 

Workflow:

NifSkope (here) -> Outfit studio (here) (import nif file / export as an Object file) -> Blender (here) (import object file) -> Edit mesh

 

Blender (export as an Object file) -> Outfit studio (import Object file / export as Nif) -> NifSkope

 

To add the vanilla material files back to the nif files, you'll need the material editor (here)

You don't need Material Editor for restoring the vanilla materials. (you can't)

Just to create/change material files. (in case of material swapping or adding your own textures)

For restoring vanilla materials, you just need nifskope to copy those from a vanilla nif to your own.

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