cVcNEX Posted April 23, 2021 Share Posted April 23, 2021 This tutorial goes through every step of getting a model from Blender into the Creation Kit either with or without using 3D Studio Max to add collision You'll need to get used to exporting meshes from the creation kit into blender first: Get the files you want to edit from the game's vanilla BSA files using BAE (here) Workflow:NifSkope (here) -> Outfit studio (here) (import nif file / export as an Object file) -> Blender (here) (import object file) -> Edit mesh Blender (export as an Object file) -> Outfit studio (import Object file / export as Nif) -> NifSkope To add the vanilla material files back to the nif files, you'll need the material editor (here) Link to comment Share on other sites More sharing options...
RoNin1971 Posted April 23, 2021 Share Posted April 23, 2021 This tutorial goes through every step of getting a model from Blender into the Creation Kit either with or without using 3D Studio Max to add collision You'll need to get used to exporting meshes from the creation kit into blender first: Get the files you want to edit from the game's vanilla BSA files using BAE (here) Workflow:NifSkope (here) -> Outfit studio (here) (import nif file / export as an Object file) -> Blender (here) (import object file) -> Edit mesh Blender (export as an Object file) -> Outfit studio (import Object file / export as Nif) -> NifSkope To add the vanilla material files back to the nif files, you'll need the material editor (here)You don't need Material Editor for restoring the vanilla materials. (you can't)Just to create/change material files. (in case of material swapping or adding your own textures)For restoring vanilla materials, you just need nifskope to copy those from a vanilla nif to your own. Link to comment Share on other sites More sharing options...
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