Asarjan Posted April 17, 2021 Share Posted April 17, 2021 Hey people,I really need some help. When i add havok collision to objects in 3ds max the default materials rollout and the object type rollout under the CollisionGroup tab are completly empty. I've installed havok content tools 2014, BGS_Fallout4Exporter 1.2.52.0 and the niftools-max-plugin. I've also added the path to the bgs shaders under userpaths in 3ds max. I edited the system environment variables and added the path to the BGS/Lip directory ... and still nothing. Can someone help me here?Thanks ppl Link to comment Share on other sites More sharing options...
Asarjan Posted April 18, 2021 Author Share Posted April 18, 2021 So i found the problem. If someone else have the problem with missing CollisionGroup materials... Navigate to:C:\Users\"your username"\AppData\Local\3dsMax\2013 - 64bit\ENU\en-US\plugcfgthere is a file called "BSToolSeetings.ini"Open it and look at the path under [Config]The path should be:C:\Users\"your username"\AppData\Local\3dsMax\2013 - 64bit\ENU\en-US\plugcfg\BGS\Configs\ In my case the problem was a wrong path:C:\Users\username\AppData\Local/3dsMax/2013 - 64bit/ENU/en-US/plugcfg//BGS/Configs/ As you can see after 'Local' it switches to forward slashes ... and a double forward slash after 'plugcfg' o.OIts important that only backslashes are used in the path. Link to comment Share on other sites More sharing options...
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