DiodeLadder Posted April 20, 2021 Share Posted April 20, 2021 Try looking for "Mirage" Ah, thanks Zokaz! I couldn't remember what it was called (GSMirageEffect01 in MovableStatic folder). I think Creation Engine just assumes whatever is under the water plane is water, and applies water effect (camera effect, physics, and movement mechanics) if the player is under the water plane. It really depends on the NIF: Thanks niston, I didn't even know this feature existed. :laugh: So I guess the "depth" is BSMultiBoundOBB - Size - Z amount? This should come in very handy. I don't know why Bethesda didn't make this adjustable directly in CK, though. Ugh. rogierthe20, I think the video you posted is using this Mirage effect + bubbles + DLC03 fish, and the water surface seen from interior looks to be upside down somehow. You can also see the sky from interior below water surface. The way water surface looks change as soon as the player is actually inside water, so I think whatever is happening when player is interior is separate from the actual water effect. I guess from the interior, you can fake the water effect outside with MovableStatic objects, and for the exterior water, you could use the depth specified water Nif to punch a hole in the water volume for your building. Link to comment Share on other sites More sharing options...
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