rakninja Posted January 30, 2009 Share Posted January 30, 2009 from the description of the mod, i dont think i should be getting a level up screen where i choose three attributes like normal. using FCOM, heres a list of active esm and esp's. the .ini i used for progress is the one for borfa's, and i did change those two settings to 9999 Active Mod Files:• 00 Oblivion.esm • 01 ScreenEffects.esm • 02 Francesco's Leveled Creatures-Items Mod.esm • 03 Francesco's Optional New Items Add-On.esm • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3] • 05 Mart's Monster Mod.esm [Version 3.6beta3] • 06 FCOM_Convergence.esm [Version 0.9.9a7] • 07 Progress.esm [Version 2.0] • 08 DLCShiveringIsles.esp • 09 Unofficial Shivering Isles Patch.esp [Version 1.4.0] • 0A Francesco's Optional Chance of Stronger Bosses.esp • 0B Francesco's Optional Chance of Stronger Enemies.esp • 0C Francesco's Optional Chance of More Enemies.esp • 0D Francesco's Optional Leveled Guards.esp • ++ Francesco's Dark Seducer Weapons Patch.esp • ++ FCOM_Francescos.esp [Version 0.9.9] • ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 0F Fran Armor Add-on.esp • 10 Fran_Lv30Item_Maltz.esp • 11 Living Economy.esp • 12 Living Economy - Items.esp • 13 Cutthroat Merchants.esp • 14 ExnemRuneskulls.esp • ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] • 15 Bob's Armory Oblivion.esp • 16 FCOM_BobsArmory.esp [Version 0.9.9] • 17 Loth's Blunt Weapons for Npcs.esp • ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] • 18 Oblivion WarCry EV.esp • 19 FCOM_WarCry.esp [Version 0.9.9] • 1A Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3] • 1B FCOM_Convergence.esp [Version 0.9.9] • 1C FCOM_RealSwords.esp [Version 0.9.9] • 1D Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta3] • ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta3] • ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.6beta3] • 1E Mart's Monster Mod - Vindasel.esp [Version 3.6Beta3] • 1F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3] • 20 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta3] • ++ FCOM_Archery.esp [Version 0.9.9] • ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] • 21 Harvest [Flora].esp [Version 3.0.0] • ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] • 22 nGCD.esp • 23 nGCD Character Generation.esp • 24 ProgressGSD.esp [Version 1.1] • 25 ProgressMBSP.esp [Version 1.0] • 26 ProgressSBSP.esp [Version 1.0] • ++ Detect Life Shader [New].esp • ++ Real Lava 1.3.esp • 27 ScreenControls.esp • ++ Mart's Monster Mod - Resized Races.esp [Version 3.6Beta3] • 28 Bashed Patch, 0.esp • 29 Streamline 3.1.esp • ++ nirnroot-sound.esp • 2A Diverse Dungeons - Intense Color v.1.05.esp Link to comment Share on other sites More sharing options...
rakninja Posted February 16, 2009 Author Share Posted February 16, 2009 should be solved, seems i installed my UI mod after this one, rewriting the menu files that make the level up go away. Link to comment Share on other sites More sharing options...
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