Belthan Posted May 12, 2013 Share Posted May 12, 2013 I'm guessing based on the behavior in game the answer is "yes", even though the GECK doc doesn't explicitly say so. I'm looking for a way to detect when a particular object is dropped into a particular hole (presumably via the Z key, although it would also be possible to lob it in with the RockIt Launcher). I have a trigger at the opening of the hole, and OnTriggerEnter fires as expected if the player jumps through it. But when I drop the object through it, nothing happens. Object is a persistent ref of a miscellaneous item. Thanks, Belthan Link to comment Share on other sites More sharing options...
rickerhk Posted May 12, 2013 Share Posted May 12, 2013 Pretty sure an actor is needed for a trigger. But there's other ways:You want to make sure the object can't be picked up, like in the CG01TeddyBear01SCRIPT. That's because when you pick up a reference, it's gone from the world for good. Even if you 'drop' it, the object dropped is a completely different REF (prefix FF).All you need in a script is something that monitors the distance of the object to the x,y,z coordinates of some point in the hole, or compute if it is within the coordinates of a cube around the hole. The fact that the object passes this test implies a Z key or some physics put it there. Don't think a rockit launcher will work because it shoots a projectile, not the object - and again - you would have to pick it up. Link to comment Share on other sites More sharing options...
Belthan Posted May 12, 2013 Author Share Posted May 12, 2013 I was hoping to do it without having script run every frame, so as an experiment I rigged up the object NIF to a simple skeleton and made it a creature with no sounds, anims or AI packages. Sure enough, if the creature is alive and I move it over the hole with console commands, OnTriggerEnter fires when it falls through. Of course, you can only Z-key if it's dead, and unfortunately OnTriggerEnter does not fire if it's dead. So I suppose the XYZ method is the only way to go. Thanks, Belthan Link to comment Share on other sites More sharing options...
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