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VERY dtrange sound problem


antstubell

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I made a custom sound descriptor some time ago of a blacksmith hammering far away. Works perfect. Today I noticed that when player uses my custom workbench this sound plays. Strange. So I dropped a default BYOHHouseCarpentersWorkbench into the game and it still happens. Sound is a loop. Experimenting I dropped an anvil and a forge into the game and it doesn't happen with this furniture. If I delete the .wav file from the sound/fx folder everything is fine.

I've no idea why this is happening.

 

EDIT: The sound descriptor is also a sound marker. It is placed in an interior, different cell. Player enters a triggerbox and this sound marker is disabled. I tried going there first and triggering the script then going to a BYOHHouseCarpentersWorkbench and it still plays.

 

EDIT EDIT: Deleted the only instance of the sound marker that uses this sound descriptor from the render window (from the mod) but still plays. Next deleted the sound descriptor and sound marker and all is good. Why?

 

LAST EDYT: So in exasperation I deleted totally the custom .wav file and used a hammer sound descriptor that is already in the game and all is good. Still weird. I have made 100s of custom .wav files and never had this issue.

There you go from problem to solution.

Edited by antstubell
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