Arven_Elvie Posted May 12, 2013 Share Posted May 12, 2013 I'm adding a new NPC into the game. He is a follower, he has a unique voice, I created all the dialogues myself.Now I'm trying to add him as a marriage option for the player, but nothing works. What is done already:- I added this voice to the list "VoicesMarriageAll"- The NPC has "PotentialMarriageFaction", rank 0- The NPC has Relationship with the player "Lover -> Courting".- All "marriage" lines (including hellos, goodbyes etc) are created and sounded, all conditions of the dialogues are filled properly and checked many times. And yes: RelationshipMarriage quest has 10 stage and Amulet of Mara is equipped :)Every "marriageable" NPC greets player properly ("Is that Amulet of Mara?..."), but my new NPC keeps talking his basic lines. What I need to do for making him work correctly?Help me, please. Link to comment Share on other sites More sharing options...
mclinorama Posted May 15, 2013 Share Posted May 15, 2013 This won't be super helpful, but I've had the same problem. I find that I don't get a ton of help on this forum for some reason, but there is going to be a class at this forum and they are always really helpful: http://tesalliance.org/forums/index.php?/forum/115-character-design/ Link to comment Share on other sites More sharing options...
Arven_Elvie Posted May 15, 2013 Author Share Posted May 15, 2013 Thank you for the link! It might help me in the future. I solved my problem myself. It was a simple mistake in the single dialogue. Missed wrong condition function :) Link to comment Share on other sites More sharing options...
mclinorama Posted May 15, 2013 Share Posted May 15, 2013 (edited) Awesome! Edited May 15, 2013 by mclinorama Link to comment Share on other sites More sharing options...
Recommended Posts