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Mod Request: The Personality Project


Icephoenix1984

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Greetings mighty mod authors! I have a vision that I do not, and am not likely to ever be able to bring to fruition. There are many wonderful follower mods here on the Nexus for Skyrim SE. But one problem many of them have is that, though they are often visually and mechanically stunning accomplishments, they lack... a personality. The idea/request put to the community is simple to write, but more complicated to create: a way to impart to generic follower NPCs a personality. Preferably in a way that will not conflict with the companion mod.

 

RDO helps with some of this based on voice type from what I understand, however this is a bit different. The premise of this mod is to create radiant quests specific to a type of companion: warrior, mage, thief, battlemage, etc. These quests would work together to create a randomized series of objectives and desires that the companion would like to accomplish. This would be an ongoing series of events for each companion. where every few in-game weeks or months they would ask the PC to help them with a quest. These quests would be part of a radiantly generated quest chain.

 

The idea to impart the personality, partially for humor sake, partially because I don't know if doing this in an MCM menu would work, is to have the PC craft a "personality" item (at a tanning rack maybe?), such as a book/journal type item, specific to the type they wish to impart; then a unique dialogue option for follower NPCs that allow you to give them a "gift" where you give them the "personality" you crafted, possibly even before you recruit them, so as to give them a logical reason to join you.

 

As an example: say you have a generic male nord follower who is a warrior type character. You go to the appropriate crafting station and create a "warrior's journal" (the personality item). Then you give it to the follower. Once in the NPC's inventory, they have an "awakening", where they will now ask if you would be willing to help them retrieve item "X" in location "Y", which is part of a set of "Z" items. Over time they "learn" the location of the other items of the set, possibly triggered by spending the night in a town or inn. These should be spaced out so that each companion will have no more than one request in about a month, and no more than one request given to the PC in a given week.

 

These could, alternatively be rescue or kill quests. Additionally, the quest event could possibly even be triggered by an attack, another NPC walking up and talking to either the PC or the NPC companion and initiating dialogue, or finding an item.

 

As each item is retrieved, the NPC's "Journal" will "update" (read: be replaced, unless actual on the fly updating of text sources is a thing) with the next journal entry.

 

Bonus e-cookies if, the dialogue is voiced in generic fashion using existing dialogue in Skyrim SE.

 

Bonus bonus e-cookies if the quest chains give static bonuses to the NPCs for accomplishing their goals and/or radiantly generate multiple quest chains.

 

Bonus bonus... eh, you get the idea, if the quest chains can help change the way a companion develops if they level with you, such as taking a warrior character who you give a thief journal to eventually cause them to become more stealthy.

 

While I understand that this is nor a real "personality" per se, it would make NPC companions feel more alive and invested in the world rather than, yet another baggage handler for the party.

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  • 2 weeks later...

'VASynth' is a mod that can generate speech from text that sounds pretty darn good as long as wording is kept short (200 to 220 words maximum). There is a link on the Nexus for this project and the author has a Discord server where you can learn even more. There might be someone on Discord who would be interested in a project like this so they can learn how to use VASynth better. Check the mod page for an invitation to the Discord server.

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