gob2 Posted April 21, 2021 Posted April 21, 2021 I'm trying to make a region where the weather changes when you're in the region and changes back when you leave. I know how to force weather when you enter a region, but when leaving the region its weather lingers, even if the weather is not a part of the "new" climate the pc is returning to. I hope I'm being clear. When leaving the glowing sea, the weather returns to normal and I'm trying to mimic that sort of thing in my custom region. I know you can force weather with console commands, I'm not looking for that. Thanks for reading.
dylbill Posted April 21, 2021 Posted April 21, 2021 You can use a SetActive or ForceActive script function to accomplish the same thing: https://www.creationkit.com/fallout4/index.php?title=SetActive_-_Weatherhttps://www.creationkit.com/fallout4/index.php?title=ForceActive_-_Weather
DocClox Posted April 21, 2021 Posted April 21, 2021 I think there's a helper activator that does exactly this. I saw it in passing looking for something else. Yah. Look at DefaultSetWeatherWhileInTrigger. There's a couple of others too, but that looks like a good bet.
LarannKiar Posted April 22, 2021 Posted April 22, 2021 (edited) You can create a region in Creation Kit > World > Regions. In the Region Editor window, there's a Weather tab. Look at the Glowing Sea's region for details (AudioExtGlowingSeaOuter). Edited April 22, 2021 by LarannKiar
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