gob2 Posted April 21, 2021 Share Posted April 21, 2021 I'm trying to make a region where the weather changes when you're in the region and changes back when you leave. I know how to force weather when you enter a region, but when leaving the region its weather lingers, even if the weather is not a part of the "new" climate the pc is returning to. I hope I'm being clear. When leaving the glowing sea, the weather returns to normal and I'm trying to mimic that sort of thing in my custom region. I know you can force weather with console commands, I'm not looking for that. Thanks for reading. Link to comment Share on other sites More sharing options...
dylbill Posted April 21, 2021 Share Posted April 21, 2021 You can use a SetActive or ForceActive script function to accomplish the same thing: https://www.creationkit.com/fallout4/index.php?title=SetActive_-_Weatherhttps://www.creationkit.com/fallout4/index.php?title=ForceActive_-_Weather Link to comment Share on other sites More sharing options...
DocClox Posted April 21, 2021 Share Posted April 21, 2021 I think there's a helper activator that does exactly this. I saw it in passing looking for something else. Yah. Look at DefaultSetWeatherWhileInTrigger. There's a couple of others too, but that looks like a good bet. Link to comment Share on other sites More sharing options...
LarannKiar Posted April 22, 2021 Share Posted April 22, 2021 (edited) You can create a region in Creation Kit > World > Regions. In the Region Editor window, there's a Weather tab. Look at the Glowing Sea's region for details (AudioExtGlowingSeaOuter). Edited April 22, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
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