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Something worth a relz?


xxXEvandarXxx

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I when I was working on Prince Nuada's weapons, I looked at all my old models, and I found two pretty cool swords I've made some time ago.

I made everything but the textures myself, those are vanilla textures. Or well, I edited the normal map on the blade on the second sword a bit.

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/oldsword.jpg

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/oldsword2.jpg

http://i296.photobucket.com/albums/mm197/xxXEvandarXxx/oldsword3.jpg

 

You think they're good enough for a released mod?

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These haven't been released yet? I think they're fantastic. The thickness of the handle on the second one seems a little too thick, though. But that might just be because my idea of what a sword is like could be incredibly warped.

 

But yeah man, they're wonderful. They'd make excellent two-handed swords in my opinion, and I personally enjoy two-handed swords over one-handed swords. Beautiful beautiful weaponry. However, the texture on the blade of the second sword seems a little odd. I can't put my finger on it, but it doesn't seem as smooth as the first one.

 

Keep in mind, I couldn't mod to save my life.

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  • 4 weeks later...
Interesting dagger, although you might want to look into dropping the poly count of the skull portion, otherwise performance might become an issue. Generally weapons should be below 2000 tris, or in the case of weapons which are used by more than one actor, less than 1300 tris. The weapon itself seems to have quite a few fairly smooth curved surfaces, which is why this might be an issue.
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