DocClox Posted April 22, 2021 Share Posted April 22, 2021 I have a complex settlement object that currently leaves bits of itself behind when moved. So I thought to AttachTo the base when they move and free them up (because they need to move relative to the base) when the furniture was placed. Is there a way to do this? Or should I just use disable-move-enable on the loose parts? Link to comment Share on other sites More sharing options...
LarannKiar Posted April 22, 2021 Share Posted April 22, 2021 Well, I don't know how to undo AttachTo or if it's possible at all.. I usually use "disable-move-enable" method. I think that's more reliable. Link to comment Share on other sites More sharing options...
DocClox Posted April 23, 2021 Author Share Posted April 23, 2021 I think I might have a better solution. I made a composite object for my rotating ring. The composite places the ring mesh and the helper that rotates it at nodes in its own structure. The helper attaches to the composite, and the ring attaches to the helper. The ring can move, but it's still attached to the composite via the helper. Then I attach the composite to the overall frame, and when I pick up the machine, the whole thing moves as one. Link to comment Share on other sites More sharing options...
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