doubleDizz Posted May 14, 2013 Share Posted May 14, 2013 I need to will start by advising, although I look like a noob, I have spent roughly 12-14 hours over the last 4 days learning how to mod Fallout New Vegas. I've read many read-me's, FAQs and forum posts. I'm only posting here now because I have hit a legitimate wall, and I need your expert assistance THE PROBLEM: Bright nights and I can't generate a permanent fix. By default, my nights are normally too bright. I have many mods loaded, but optimised the load order and have removed all mod-generated in-game crashes (although, the game does crash when I exit... can't figure out why.) Here's a quick run-down of the mods (relevant to the issue) that are loaded: - FNV4GB in root directory, run via custom line in Nexus Mod Manager.- ENB 161 Injector version in root directory, edited enbinjector.ini to recognise FNV4GB.exe, so ENB loads via NMM's "FNV4GB.exe" custom line (this works, tested vigorously). I do run enbinjector.exe prior to launching FNV :wink:- Enhanced Shaders 161 (Nevada Skies edition) in root directory- Electro City- Nevada Interiors Overhaul- Lumenarium main file- Lumenarium's Nskies 6-3-0 esp replacer for original Nskies esp- Nskies 6-3-0 Data file HERE'S THE WEIRD BIT Last night I exited the game and (whilst at whits end) I opened the Blackout ENB rar and copied the enbpalette.bmp into the root directory, overwriting the Enhanced Shaders palette. My intention was to see what the palette would change, I did not think it would fix the night-time bug. But when I re-loaded my most recent save, THIS HAPPENED... DARK NIGHT?? STOP!! HAMMER TIME! Joy-filled jumping was had. I walked around for a bit, took some screens, saved, exit and went to bed. THEN THIS MORNING... I loaded the game up to double-check it wasn't a miracle (I don't believe in God): the bright nights were back (I believe in God now). However, the bug was different. The game actually loaded in with the "dark night" working, but I noticed the Electro City lights weren't generated any glow. When I walked under the street-lamp, the map started slowly illuminating and within 10 seconds the bright nights were back. Goddamit. So, WHAT DOES THIS MEEEEAN? haha I'm at a loss. This is unlike any bug I've come across. - If I load a save where the dark night worked, it fades away once I walk under a light source. - If I load a save which already had bright nights, it loads with bright nights. I'm so confused, I want to cry... wah. Please supply any advice you can please! Link to comment Share on other sites More sharing options...
doubleDizz Posted May 14, 2013 Author Share Posted May 14, 2013 No one on this entire site can help me with this? Link to comment Share on other sites More sharing options...
doubleDizz Posted May 16, 2013 Author Share Posted May 16, 2013 (edited) EDIT: For anyone stumbling across this thread and experiencing similar problems... I managed to correct this, eventually. I am not entirely certain (nor do I wish to tends the gods once again) but I believe LUMENARIUM's Bright Days addon was causing my grief. I now run: Enhanced Shaders ENB 161 for Nevada Skies, LUMENARIUM Main and Nskies 0-6-3 replacer files (bottom of the load order) and ELECTRO CITY - both files. This produced dark night skies. Good luck. Bugs suck but you'll make it. Edited May 17, 2013 by doubleDizz Link to comment Share on other sites More sharing options...
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