niston Posted April 23, 2021 Share Posted April 23, 2021 When attaching OMods to Automatrons with AttachMod(), the result is not quite right - I think the Enchantments on the OMods are not applied.As a result, an Automatron with Robobrain threads will still try to walk around like a base robot - and other oddities. What can be done about this? Link to comment Share on other sites More sharing options...
LarannKiar Posted April 23, 2021 Share Posted April 23, 2021 For proper animations, you also need to change the robot's race. I think there's a quest that changes actor values, voice types, combat styles.. Link to comment Share on other sites More sharing options...
niston Posted April 23, 2021 Author Share Posted April 23, 2021 I've already applied the race; Will try combat style and voice type. But...The omods have enchantments that are supposed to apply these things, as far as I can tell. Sadly, this appears simply not to work at all when using AttachMod(). Link to comment Share on other sites More sharing options...
DieFeM Posted April 24, 2021 Share Posted April 24, 2021 I never faced this problem but maybe that function does the trick: AttemptAnimationSetSwitch_-_Actor Link to comment Share on other sites More sharing options...
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