SangRahl Posted January 31, 2009 Share Posted January 31, 2009 So I'm met by an uptight Outcast wondering why I'm walking around in a warzone and he begrudgingly lets me stick along... Needless to say, neither he nor ANY of his men even make it through the first doorway when faced with the endless stream of hulking green mutants pouring out of the building. The only reason my punk little Lvl.6 character did was because of having a fully modded Combat Shotgun, thanks to Antistar's ingenious 'Weapon Mod Kits mod... As one mutant would fall (or in many cases, simply get gibbed), the one behind was already getting hammered. I don't suppose there's a way to tone down scripted spawns in a specific zone, or should I just cut it off for my run in, and save/reactivate/reload, once I'm through? Tried a half dozen times... best I could do was try and draw fire, myself, and keep [Tab] ready to try and stim back up... But the bloody Outcasts never slow down, and just wade into the middle of the muties. (a couple times I died due to having one get in my spray... and I was cut down by both the mutants AND the Outcasts) Link to comment Share on other sites More sharing options...
Zuzaski Posted February 1, 2009 Share Posted February 1, 2009 HEhesame thing happened to me but my current character is a pasifistI use the sharing and caring mod extensively(I have three companions with me at all times) When I first got the expansion, I disabled all but 30 of my mods, and spent an hour tyring to find the one stupid perk one that was crashing it... sooo much funnn anywaysmy lv 14 charecter had no problems getting most of the Bos Outscasts to the baseI had to shoot the mini-behmonth with a fatman though (and wear my medic armor) (and use 5 stims)my 3 companions almost died though (even with 100% power armor, gattling lasers, and flamers)(there was like 35 total super muties) 1.if your level is too low to get through, you could try to use a companion mod; or by using Sharing and Caring Companionshttp://www.fallout3nexus.com/downloads/file.php?id=2399and my "add-on to it"Enable dialog for new NPCshttp://www.fallout3nexus.com/downloads/file.php?id=3040just recruit some random friendly NPCs to aid you in your quest(just don't recruit more than ~6... entering and exiting doors can get crowded) you might also recuit the BosO and tell them to follow you.or wait somewhere.(if you go this route, be carefull, don't recruit the main guy, and remember the console code: closeallmenus because of a dialog bug) 2. or you want to go it alone you could get the Levelers Truck Trailerhttp://www.fallout3nexus.com/downloads/file.php?id=1770and just one-hit kill most of the muties yourself with the "sniper rifle special ops" inside the respawning footlocker(a nice backup weapon to have when a more spawns mod spawns way way too many of something for anything short of an army to have a chance against.) 3. turn down the difficulty until you get into the base itself(i don't know, I've never messed with the difficulty settings much) I hope this helps you. I can't get into the simulator. :wallbash: (its related to my issue with FOSE not working... my fallout does not get patched correctly, no mater what I do, so the simulation script does not run correctly) Link to comment Share on other sites More sharing options...
dthumb Posted February 1, 2009 Share Posted February 1, 2009 I had a mod that increases the enemy spawns, a mod that buffs up all power armors and another one that raises the outcasts hp by 500. Well, all hell broke loose! 2 behemoths spawned outside an inside the collapsed building just before the elevator flinging the outcasts around the place. I just watched it until the dust settled. Ooh try the gauss rifle on a behemoth and see the surprise! :starwars: Link to comment Share on other sites More sharing options...
SangRahl Posted February 1, 2009 Author Share Posted February 1, 2009 I literally high-tailed it to there from Megaton.... Only cleared INSIDE Megaton of all locked doors/consoles that I could do with 25LP/50Sci, did Moira's Rad and S-D Mart quests, and disarmed the bomb. Enough XP to get to 5th, get my Road Warden license/hat/rifle (can't wait for that mod to get updated...) and head south. Only had a couple encounters with Raiders near Red Racer, which depleted quite a bit of my available .308 ammo, but simple enough at 60SmGun, just having use of a scope meant I could get through most of each group before they came looking for me. (11 kills in a row in the Red Racer parking lot, firing through the fence and out of aggro range.) I may look into that Outcast hp-boost mod... makes sense, anyways. (and would make the later Enclave meet-n-greets for them a LOT more interesting) All else fails, I can hang my head and either disable MMM-Inc.Inc.Spawns, or lower my dificulty... Don't WANT to do it, but watching those soldier run heedless into the meat grinder is tough to keep watching... like a bad dream you can't stop repeating. Heheheh. *update*Finally made it through... but had to reduce 'MMMF-Inc.Inc.Spawns' down to only 'MMMF-Inc.Spawns'. I tried it once without the mod activated, and the Outcasts just waltzed right in and cleared the place like it was a cake walk. After reloading the lesser version, I mad it though... but still had to use about a dozen stims, 100+ shotgun shells before the Auto-shottie crapped out (I broke my baby... And it's gonna be a while before I can get her repaired, too. ::sniff::), and another 100+ 10mm rounds with my SMG. I had a bloody behemoth spawn on me... that sucker took a lot of lead, but thankfully s/he/it was stuck in the office building, so I could dance around the desks and keep out of reach while holding down the trigger and reloading. Ought to be Lvl.15+ before heading into the DLC? Bah, I'll show-em. Link to comment Share on other sites More sharing options...
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