Alceister Posted May 14, 2013 Share Posted May 14, 2013 (edited) Okay, different problem than what I had before. Using getplayercurrentammo seems to work, but the problem is that whenever I switch ammo types, the clipsize setting does not always match up to the ammotype that I want to pair it with. Edited May 14, 2013 by Alceister Link to comment Share on other sites More sharing options...
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