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Random CTD's and saves won't load


Texximus

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While I've been cleaning the unrecognized list I've been wondering... how many of these could be merged into BashedPatch... is there anyway to find out?

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haha so I tried to mark one mergable in Bash and got this window saying unmergable:

 

 

Not Mergeable

• blackglasst.esp:

Has BSA archive.

Empty mod.

Empty mod??? I know what this one does and have seen & used the weaps it changed. Am I doing it wrong? (that's the usual answer... at least from the wife!)

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The Bashed Patch is not so much a utility for merging plugins, as a tool for merge selected conflicting records from mods which contain those records. It does allow for merging of mods that contain very minor edits (e.g. 'game setting' edits) into the Bashed Patch (and only those types of mods), so those mod plugins can be disabled. This is more useful to people who are getting close to hitting the 255 plugin cap, and not particularly useful otherwise.

 

So don't merge anything in Wrye Bash. Just use it to build and rebuild the Bashed Patch.

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Here's a new one... when loading a plugin into TES5Edit... I got several lines saying:

 

[00:33] Background Loader: Error: unknown record type PMIS

 

This is from the Here there be monsters - call of cthulhu.esp

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Don't worry about the 'unused data' messages. Just clean the plugins. Post your new BOSS log after you are done and we'll double check to see if everything is ok.

OK here goes...

Recognized

 

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairFemales.esm Active
  • ApachiiHairMales.esm Active
  • AzarHair.esm Active
  • RaceCompatibility.esm Active
  • Skyrim Project Optimization - Full Version.esm Active
  • 3rdEraWeaponsMoS.esm Active
  • ClimatesOfTamriel.esm Active
  • EagleEyePerk.esm Active
    • Note: Use only one EagleEyePerk esm
  • GeneralStores.esm Active
  • JSwords.esm Active
  • Lanterns Of Skyrim - All In One - Main.esm Active
  • Omegared99-Compilation.esm Active
  • SkyMoMod.esm Active
  • SPIKE.esm Active
  • HighResTexturePack01.esp Active
  • HighResTexturePack02.esp Active
  • HighResTexturePack03.esp Active
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Hearthfire Patch.esp Active
  • unofficial dragonborn patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • unofficial high resolution patch.esp Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • TradeBarter.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • AV1Dragon_Lords.esp Active
  • betteranimals.esp Active
  • Book Covers Skyrim.esp Active
  • CalienteVanillaArmorTweaks.esp
  • CraftableCloudStorage(GS).esp Active
  • Decorator Assistant - SKSE.esp Active
    • Note: Use only one Decorator Assistant*.esp
  • DragonbornDisenchanting.esp Active
  • enhancedgameplay-extendedwe.esp Active
  • GDAmulets.esp Active
  • HearthFireStores(GS).esp Active
  • here there be monsters.esp Active
  • Immersive Battles.esp Active
  • Immersive Brigands.esp Active
  • Immersive Dawnguard.esp Active
  • Immersive Factions.esp Active
  • Immersive Mercenaries.esp Active
  • Immersive Patrols.esp Active
  • Immersive Travelers.esp Active
  • Immersive Werewolves.esp Active
  • jbs_gem_cutting.esp Active
  • Lanterns Of Skyrim - All In One - The Goddess ENB.esp Active
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • UnlimitedBookshelves.esp Active
  • Lost Art of the Blacksmith.esp Active
  • More Craftables.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Convertible Azura's Star.esp Active
  • Radiant and Unique Potions Poisons and BOOZE.esp Active
  • smithing&clothings_variety_mod.esp Active
  • ValsCraftingMeltdownAlpha.esp Active
  • YngolBarrowButtonFix.esp Active
  • Auto Unequip Ammo.esp Active
  • Dragon Soul Relinquishment.esp Active
  • DYNAVISION Dynamic Depth of Field.esp Active
    • Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
  • Mark Books as Read.esp Active
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
    • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • vAutosaveManager.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • LessIntrusiveHUD.esp Active
  • Andragorn's Armoury.esp Active
  • AsharaPrinceOfTheWoods.esp Active
  • AsharaRadiantRaiment.esp Active
  • black mage armor.esp Active
  • BloodWitchArmor.esp Active
  • Craftable Artifacts.esp Active
  • Crossbows_Basic_Collection_EN_LL.esp Active
  • diamondarchery.esp Active
  • ElvenWeaponry.esp Active
  • GDRangerArmor.esp Active
  • GDAttire.esp Active
  • GDWeaponry.esp Active
  • HBetterBows.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HuntressArmor.esp Active
  • JSwordsDistributionBalancePlugin.esp Active
  • lanterns.esp Active
  • LustmordVampireArmor.esp Active
  • Newermind Bow Collection.esp Active
  • Nicos Craftable Arrows.esp Active
  • Nicoroshi Creations.esp Active
  • NobleFemaleClothes.esp Active
  • Omegared99-WeaponSets.esp Active
  • scoutarmor.esp Active
  • skyforgedShields.esp Active
  • svs L&M.esp Active
  • TaliArmor.esp Active
  • TrissArmorRetextured.esp Active
  • UltraVision.esp Active
  • Unique Uniques.esp Active
  • uniquebows.esp Active
  • WeaponsOf3E.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • WeaponsOf3E - No Leveled Lists.esp Active
  • 3rdEraWeapMoS-lvlList.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Complete Crafting Overhaul - BS version.esp Active
    • Note: Will conflict with mods that modify existing recipes.
  • ERSO 01 - VRR only new heights.esp Active
    • Note: Use only one ERSO 01 file.
  • ERSO 02 - EFMS very bigger giant mammoths.esp Active
    • Note: Use only one ERSO 02 file.
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • ERSO 03 - Nightmare Mighty Dragons Unleveled.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Note: Use the compatibility patch for deadly dragons.
  • ERSO 04 - Mighty Odahviing.esp Active
  • ERSO 04.2 - Mighty Durnehviir.esp Active
  • ERSO 05 - Dovah Holy Book.esp Active
  • ERSO 07 - Super Mighty Dragon Priests.esp Active
    • Note: Use only one ERSO 07 file.
  • ERSO 08 - RUS-00 Main plus Dawnguard Dragonborn.esp Active
    • Note: Use only one ERSO 08 file.
  • ERSO 08.1 - ERSO EXTREME MIRAAK.esp Active
  • ERSO 08.2 - ERSO EXTREME HARKON.esp Active
  • ERSO 09 - Vendor Trainer Quest-giver protected.esp Active
    • Note: Use only one ERSO 09 file.
  • ERSO 09.2 - Radiance.esp Active
  • ERSO 10 - RUS-(SIM)-Travellers and Adventurers.esp Active
  • ERSO 10.02 - Adventurers and Travelers.esp Active
  • ERSO 11 - RUS-(SIM)-Assassins and Thieves.esp Active
  • ERSO 12 - RUS-(SIM)-Werewolves.esp Active
  • ERSO 14 - Vendors richer and Inns more expensive.esp
  • ERSO 14.03 - Vendor Soul Gems Only Empty And Very Rare.esp
    • Note: Use only one ERSO 14.03 file.
  • ERSO 18 - LAWE Hardcore.esp Active
    • Note: Use only one ERSO 18 file.
  • ERSO 21.01 PM Dungeons.esp Active
  • ERSO 21.02 PM Blackreach.esp Active
  • ERSO 21.03 PM Dwemer.esp Active
  • ERSO 26 - Realistic Fall Damages.esp
    • Note: Use only one ERSO 26 file.
  • ERSO 28 - Killmoves E.esp
    • Note: Use only one ERSO 20 file.
  • MIDFollowMeCloser.esp Active
  • Monster Wars.esp Active
  • quest_andtherealmsofdaedra.esp Active
  • CZHCAD.esp Active
  • CZHCAD_DG.esp Active
  • CZHCAD_HF.esp Active
  • ElysiumEstate.esp Active
  • tos_granitehall.esp Active
  • Immersive Events.esp Active
  • quest_nomercy.esp Active
  • quest_pitfighter.esp Active
  • quest_pitfighter_dlc01.esp Active
  • quest_sorcery.esp Active
  • quest_seaofghosts.esp Active
  • the asteria - dwemer airship.esp Active
  • quest_thebiggertheyare.esp Active
  • The Paarthurnax Dilemma.esp Active
  • towBlockSteal.esp Active
  • wyrmstooth.esp Active
  • Zamfir's Archery Emporium.esp Active
  • female mannequins.esp Active
  • female mannequins in homes.esp Active
  • Masters of Death.esp Active
  • armored-horses.esp Active
  • betterfactionscomplete.esp Active
  • Headbomb's Better Sorting - Ammo.esp
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Books.esp Active
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Food (Weightless).esp Active
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Ingredients.esp Active
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Miscellaneous.esp
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Potions (Weightless).esp Active
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp Active
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Headbomb's Better Sorting - Spells.esp Active
    • Note: Sharlikran's update of this file. Do not clean the file further with TES5Edit.
  • Better Skill and Quest Books Names - BS.esp Active
  • giant_giants_and_mammoths.esp Active
  • Guard Dialogue Overhaul.esp Active
  • Headtracking.esp Active
  • hfsm.esp Active
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • noguardhelmets.esp
  • UnreadBooksGlow.esp Active
  • aMidianborn_Skyforge_Weapons.esp Active
  • tos_amber_guard.esp Active
  • tos_laintardale.esp Active
  • tos_laintardale_hf.esp Active
  • tos_oakwood_hf.esp Active
  • Realistic Lighting.esp Active
  • Realistic Lighting Patcher.esp Active
  • Realistic Lighting Overhaul - Dungeons.esp Active
  • Realistic Lighting Overhaul - Dawnguard Interiors.esp Active
  • Realistic Lighting Overhaul - Major City Exteriors.esp Active
  • Realistic Lighting Overhaul - Major City Interiors.esp Active
  • Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active
  • ClimatesOfTamriel-Interiors-Warm.esp
    • Incompatible with: Realistic Lighting Overhaul
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • ShowRaceMenuAlternative.esp Active
  • private_nokillblur_test.esp Active
  • Crimson Tide - Blood.esp Active
  • ABT - Loot Arrows +50%.esp
  • ABT - Faster Bolts Improved +100%.esp Active
  • ABT - Faster Arrows Improved +100%.esp Active
  • ABT - Merchants Arrows +75%.esp
  • ABT - Increased Bolts Damage (BS and CCO) +50%.esp Active
  • ABT - Increased Progressive Damage (BS and CCO) +150%.esp Active
  • Sneak Tools.esp Active
  • Sneak Tools Vanilla Hoods.esp Active
  • Sneak Tools Vanilla Masks.esp Active
  • dD-No Spinning Death Animation.esp Active
  • LovelyHairstylesLITE.esp Active
  • 3DNPC.esp Active
  • HousecarlBeauties.esp Active
  • Spousetocustomhome.esp Active
  • ethereal_elven_overhaul.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DB Waves.esp Active
  • GeneralStores(CCS-DG-HF).esp Active
  • Bashed Patch, 0.esp Active
  • Automatic Variants.esp Active

 

 

 

 

 

And the Unrecognized... still debating what to get rid of....

 

 

 

 

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

  • all hair colors for all races.esp Active
  • betterdawnguard.esp Active
  • blackglasst.esp Active
  • Candlelight_Toggle_x6.esp Active
  • collectors crypt.esp Active
  • disenchantuniqueitemsdlc.esp Active
  • Dogs-of-Skyrim.esp Active
  • dragonborn craftable.esp Active
  • dragonborndlccraftingmaterials.esp Active
  • dragonbornsupplies.esp Active
  • DudestiaOutfitChanger.esp Active
  • easymine.esp Active
  • egp2.esp Active
  • enhancedgameplay-randomizedleveledobjects.esp Active
  • fzbuildablehouse.esp Active
  • GoTS.esp Active
  • hearthfire supplies merchant.esp Active
  • here there be monsters - call of cthulhu.esp Active
  • kkdrbreplacer.esp Active
  • lanterns dragonborn.esp Active
  • A Perfect Assasin.esp Active
  • OpulentOutfitsV2Universal.esp Active
  • Organized Books v1.2.esp Active
  • quickshot60.esp Active
  • Realistic Lighting Addon.esp Active
  • skyrim overhaul guilds.esp Active
  • skyrimoverhauldragonborn.esp Active
  • SupremeCandleLight.esp Active
  • The Ningheim.esp Active
  • Unique Uniques - Craftable Dragonbane.esp Active

 

 

 

Everything cleaned that said it needed to be in the Recognized list and EVERYTHING cleaned in the Unrecognized list.

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Everything looks good according to the BOSS log. To make it easy, I recommend you just uninstall any unrecognized mods that contain conflicting records, and keep those that do not. The alternatives are: 1) look through each unrecognized plugin, read the records where there are conflicts, and decide who should load before/after who. Very time consuming. 2) make your own compatibility patches, also very time consuming.

 

In all cases, you should use the 'BOSS Userlist Manager' after you have decided where the unrecognized plugins should load, and set custom rules for those plugins, so their load order position will no longer be reset each time you run BOSS (and they will no longer appear as 'unrecognized plugins' and you will receive no further warnings, so you need to 'sure' they should be loading where you want them to load).

 

The bash tags can be ignored. If you have both BOSS and Wrye Bash installed, the first time you run Wrye Bash, plugins not tagged according to BOSS suggestions will automatically be tagged accordingly.

Edited by ripple
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Well I've been able to save and load diff saves since doing all this... still have CTD traveling to Riverwood so I guess I'll just use fast travel. I've read on other forums there something about the area that causes frequent CTD's so ah well.... nothing to miss other than a few wolves.

 

I can't thank the community here enough for all the guidance and patience while teaching me thru this. Really an incredible community here :)

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I'll get the 'elephant in the room' out fo the way first: you are using way too many mods. Skyrim for PC is intended to be modded, not 'heavily modded.' To stabilize such an extensive load order would, at minimum, require the ability to interpret plugin records in TES5Edit and making custom compatibility patches (automated dynamically generated patches would be insufficient). As a last resort, you might consider trimming that load order and starting a new game (so you don't need to deal with problems generated by orphan script data left in existing save games). But before that....

 

1) Cleaning: download TES5Edit from the link in your BOSS log, follow the instructions on the page, and clean the plugins flagged by BOSS as containing 'dirty edits' (including the DLC and update esm's). You will need to remove identical to master entries as well as undelete/disable deleted references.

 

2) Maintenance: go through your BOSS log and look for any error messags, for example..

 

 

ClimatesOfTamriel-Interiors-Warm.esp Active

Incompatible with: Realistic Lighting Overhaul

The base CoT mod is compatible with RLO, not the optional interior plugins, since they edit many of the same imagespace, cell lighting, etc.

 

3) back up your current game ini files, then delete them and let the game generate new ones on the next launch. The default ini settings are optimized for stability. Performance related tweaks boost performance by sacrificing game stability. I recommend not fiddling with ini tweaks (except for non-peformances related tweaks like enabling papyrus logging or increasing autosave counts) unless you have a below requirement spec and need to tweak the ini files just to sustain playable framerates.

 

4) Rogue mods: you have many mods not recognized by BOSS (because the BOSS database has no information on them). After you run BOSS, they go to the bottom of the load order, and override conflicting edits from the other plugins. Ideally, their load order position should be adjusted manually. The best way to determine where they should load is to check the plugins in TES5Edit, compare them with the other plugins in your load order. If they do not contain conflicting edits, you can safely load them any where in the load order above your compatibility patches (e.g. AV patch, Bashed Patch). Otherwise, you will have to decide, based on which conflicting record should win in order to optimize the stability of the load order. If all of this is going over your head a bit, then I recommend you uninstall the mods not recognized by BOSS, so you don't have to deal with the aggravation (since you have so many).

 

5) I am inclined to suggest that you uninstall 'Better Cities.' If a modder does not understand the kind of instability that can be introduced just by deleting default game stuff in the CK without using TES5Edit to subsequently clean those plugins, they don't really understand what they are doing. But I am also inclined to believe that the modder for 'Better Cities' is perhaps still learning and may sort out those issues at some point. But you might consider uninstalling those mods for now.

 

I agree,

 

With that many mods it's quite likely that a couple of them are changing the same things, and that can be disasterous - Believe me, I know from experience! (Was running 236 active mods at one stage with disasterous results, down to 142 - of which most are just extra armors and weapons. :p)

 

Make sure you aren't running any mods that change the same things, eg 2 mods making enhancements to the same cities. Or two mods making changes to combat behavior. Cut those down so you have only 1 of each type of mod and your problems should decrease dramatically. (You'll probably have to start a new game as your save games will be riddled with reffrences to the removed mods.)

 

Once you've got those conflicts sorted, you can start and troubleshoot any other problems you might run into, knowing that it's most likely not due to 2 mods trying to change the same thing.

 

Also, clean those mods that have dirty edits using TES5Edit, that can sometimes improve lag/stutter.

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Hmm... got to Bleakfalls Barrow saved and was able to load saves in there. Must be something about Riverwood....

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