ripple Posted May 15, 2013 Share Posted May 15, 2013 (edited) I don't recommend uninstalling 'Run For Your Lives.' The papyrus log messages for RFYL aren't errors, just debug messages telling you that some RFYL scripts have 'overriden' some default game scripts (which they are suppose to). Uninstalling RFYL mid-game, on the other hand, -might- leave some orphan script data in your savegame. I use RFYL and don't have any issues with it, if that helps. 1) Cleaning: looks like some of the plugins still needs to be cleaned, so use TES5Edit and clean the plugins still flagged by BOSS as containing 'dirty edits.' You'll need to remove identical to master entries as well as undelete/disable deleted references. 2) I would recommend you uninstall the mods with the 'navmesh' errors rather than try and repair them. 3) You are using -a lot- of mods, which might be part of the problem. To really stabilize such an extensive load order would require things like manually made custom compatibility patches (the automated dynamically generated ones like Bashed Patch or ReProccer would not be enough). So, you have a lot of mods not recognized by BOSS, that are now loading at the bottom of the load order after running BOSS. Ideally, they should be checked in TES5Edit to see if they contain conflicting records with the other plugins in your load order. If they don't, it should be safe to load them anywhere in your load order above your compatibility patches (e.g. the ReProccer). If they do contain conflicting records, then you need to decide which conflicting mod should 'win' based on which placement will best 'optimized' the stability of the load order. Alternatively, you can just uninstall them and not deal with the aggravation, because there are so many unrecognized plugins and it would literally take a long time to sort through them. For the sake of ensuring long term stability of your load order, this is not a process you can afford to skip. 4) For the mods that do not come with plugins, like texture, mesh, body replacers, just list them manually. I really just want to see how much stress you are placing on your rig and the game engine. If you are willing to start a new game, the best way to do this is to take some time and do a load order maintenance overhaul, removing mods you do not deem 'essential', cleaning where needed, making sure there are no more error messages in the BOSS log, no rogue unrecognized mods loading whereever it wants, etc., then rebuild your compatibility patches and start a brand new game so you won't need to worry about orphan script data baked into existing savegames. Edited May 15, 2013 by ripple Link to comment Share on other sites More sharing options...
Sentroosi Posted May 16, 2013 Author Share Posted May 16, 2013 (edited) Mods that don't have an esp AmidianBorn Book of Silence Armors, Weapons and UniquesAOF Believeable Hair -Female and Male-Bellyaches HD Dragon Replacer PackBetter FrecklesBetter Hand Mesh for UNPBook CoversCoverwomen #3Coverwomen Seamless UNP #3Designs of the Nords - BannersDetailed Guard Shields and BannersDetailed RugsUNP-SkinnyEldergleam Dragon Bones 2kHorizon of DreamsMaleficent-Inspired AlduinNightingale Pride-MediumNo more Ugly Bronze ShineSkill Interface RetextureSub Surface Full Body Map for Coverwomen and UNPDivine Amulets RetextureUltimate HD TorchUNP DelicateVampire Lord RetextureVirtus Imperii Alternate Rock and Mountains 2KBetter Distance LOD WaterfallsEnhanced DIstant TerrainHectrol Caves DeluxeHigh Quality LODsHigh Realistic Tundra Moss - 1KHQ Snow TextureImproved Waterfall LODReal IceRealistic MushroomsRuins Clutter ImprovedSilly Level of Detail (Potions and Poisons)Skyrim Bigger TreesSkyrim HD - 2K - MiscSkyrim HD - 2k - TownsSolsthiem LandscapeTrees HD Skyrim Variation Faster Get Up aStand UpFemail Facial AnimationFeminine Runnings and New DashImmersive AnimationsNew animation for 1 handed weaponnew animation for running with bowno heavy muscular walk and idleno spinning death animationthe dance of deathyy anim repalce Mystic Knightyy Anim Replacer Natural Jump I am willing to start a new game. I just started one. 10 hours isn't a lot to lose. I have three 100+ saves on the xbox and I had a 200 and just lost another 100 save on modded PC, so... I'm used to it. Essential mods to me would be: Realistic Needs and Diseases, Frostfall, Deadly Dragons, Dragon Combat Overhaul, Convenient Horses, Climates of Tamriel and SkyRe. I think that's all I consider essential... Edited May 16, 2013 by Sentroosi Link to comment Share on other sites More sharing options...
ripple Posted May 16, 2013 Share Posted May 16, 2013 That's....a lot of texture replacers. What's your system specs? Link to comment Share on other sites More sharing options...
Sentroosi Posted May 17, 2013 Author Share Posted May 17, 2013 (edited) I5 3.3ghz, 16gb of RAM and 560 GTX I only occasionally drop to 30 frames. Generally sits about 40-50. Inside dungeons I get 50-60. I have a dual monitor set-up so I have the CPU/RAM usage to the side and I never go above using 7.1gb of RAM use whilst playing (right now no games, just Chrome open and I'm using 2.7) While I'm playing Skyrim I keep NMM open because of the crashes. Its just easier to click the one button again rather than having to wait for that to come up again. I posted my system specs in a previous post for you. Was there something I was missing that you were looking for? I'm not sure how to figure out my mobo short of digging through my Newegg orders. Oh, oh. I figured I didn't have to type out all the Automatic Variants packs I have, but I have several of those as well. Edited May 17, 2013 by Sentroosi Link to comment Share on other sites More sharing options...
ripple Posted May 17, 2013 Share Posted May 17, 2013 You may need to uninstall some of the texture mods. You have to remember that Skyrim is a 32-bit app designed for consoles, not custom built gaming PCs (and won't utilize more than 3.something RAM, beyond which it will CTD). At some point, you'll stress the engine beyond its limits to the extent that it no longer matters how powerful your rig may be. Link to comment Share on other sites More sharing options...
Sentroosi Posted May 17, 2013 Author Share Posted May 17, 2013 I thought that was the case, but my friend assured me that they had fixed that several patches ago. Most of the textures are lower-res replacers. Link to comment Share on other sites More sharing options...
Monkinsane Posted May 17, 2013 Share Posted May 17, 2013 Deadly Dragons & Dragon Combat overhaul would most likely clash, since they both modify dragon combat. This might not neccecarily cause a problem as on would might just take preference over the other (Which depends on load order), but I generally try and avoid running 2 mods that change the same thing - in this case dragon combat. Link to comment Share on other sites More sharing options...
Monkinsane Posted May 17, 2013 Share Posted May 17, 2013 I thought that was the case, but my friend assured me that they had fixed that several patches ago. Most of the textures are lower-res replacers. They did make Skyrim Large Address Aware, but it is still a 32Bit Application - so it is limited to 4GB of RAM. Link to comment Share on other sites More sharing options...
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