Deleted564511User Posted May 14, 2013 Share Posted May 14, 2013 Hi,I've been working on my first (mod) armor for Skyrim for a couple of weeks and I've run into this problem:-I created the armour from multiple meshes-added alpha channel-adjusted texturesEverything works great (especially weight sliders), no shadow issues but... blood decals keep showing up on invisible (covered by alpha channel) parts of the armor. I have no ideas how to fix this. Please help this is the last thing I need to do before I can release my first mod.Thanks Link to comment Share on other sites More sharing options...
Deleted1308005User Posted May 15, 2013 Share Posted May 15, 2013 "blood decals keep showing up on invisible (covered by alpha channel) parts of the armor" AFAIK, it's not possible to "fix" it without altering the mesh itself in tool that can reshape the mesh.(and I've played quite alot with alpha mapping) Link to comment Share on other sites More sharing options...
Mayfly53 Posted May 15, 2013 Share Posted May 15, 2013 Actually, there is a line you can add to the Skyrim.ini file as follows: [Decals]bAllowDecalsOnAlpha=0 It should fix the problem. I say should, because I haven't noticed this issue since, though it could be due to coincidence or other edits I made to decals at the same time. Give it a go and tell us if it works. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted May 15, 2013 Share Posted May 15, 2013 Actually, there is a line you can add to the Skyrim.ini file as follows: [Decals]bAllowDecalsOnAlpha=0 It should fix the problem. I say should, because I haven't noticed this issue since, though it could be due to coincidence or other edits I made to decals at the same time. Give it a go and tell us if it works. Wat.Well, it sounds like it could work. Gotta give it a try. .. Really weird nobody has mentioned that in my Vampire Hunter armor mod's page. Link to comment Share on other sites More sharing options...
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