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CTD - New Game - Few Mods - Please help


SpykeJuggalo

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So i just started a new game hoping to get it to run better with less mods. I CTD right after helgen....

This is my Mod list:
staticmeshimprovementmod-part2.esp
staticmeshimprovementmod.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
lightplacement.esp
alternate sunglare.esp
dark light templates.esp
dark nightsb.esp
lockpickvision.esp
private_nokillblur_test.esp
dr_bandolier.esp
unusualgemweightless.esp
dungeonquestawareness.esp
ezeworldmap.esp

So here is my log :

[05/14/2013 - 03:09:22PM] Papyrus log opened (PC)
[05/14/2013 - 03:09:22PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[05/14/2013 - 03:09:22PM] Memory page: 128 (min) 512 (max) 1935228928 (max total)
[05/14/2013 - 03:09:31PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[05/14/2013 - 03:09:31PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[05/14/2013 - 03:09:32PM] VM is freezing...
[05/14/2013 - 03:09:32PM] VM is frozen
[05/14/2013 - 03:09:32PM] Reverting game...
[05/14/2013 - 03:09:33PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[05/14/2013 - 03:09:33PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[05/14/2013 - 03:10:02PM] Loading game...
[05/14/2013 - 03:10:02PM] VM is thawing...
[05/14/2013 - 03:10:23PM] [MQ102ChatterTrigger < (000AC137)>] triggered by [Actor < (0002BFA2)>]
[05/14/2013 - 03:10:24PM] error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (FF00087E)].critterMoth.SplineTranslateTo() - "<native>" Line ?
[ (FF00087E)].critterMoth.BellShapeTranslateToRefAtSpeed() - "Critter.psc" Line 606
[ (FF00087E)].critterMoth.BellShapeTranslateToRefNodeAtSpeedAnd GotoState() - "Critter.psc" Line 639
[ (FF00087E)].critterMoth.GoToNewPlant() - "critterMoth.psc" Line 278
[ (FF00087E)].critterMoth.OnUpdate() - "critterMoth.psc" Line 138
[05/14/2013 - 03:10:40PM] error: (000EC18E): cannot enable an object with an enable state parent.
stack:
[ (000EC18E)].lvlpredatorscript.Enable() - "<native>" Line ?
[ (000EC18E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[05/14/2013 - 03:11:10PM] error: (000ACD7E): does not have any 3d and so cannot be moved to.
stack:
[ (00035514)].ObjectReference.MoveToNode() - "<native>" Line ?
[ (000ACD7F)].WeaponRackActivateSCRIPT.HandleWeaponPlacement() - "WeaponRackActivateSCRIPT.psc" Line 395
[ (000ACD7F)].WeaponRackActivateSCRIPT.HandleStartingWeapon() - "WeaponRackActivateSCRIPT.psc" Line 468
[ (000ACD7F)].WeaponRackActivateSCRIPT.OnCellAttach() - "WeaponRackActivateSCRIPT.psc" Line 140
[05/14/2013 - 03:11:10PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[05/14/2013 - 03:11:32PM] [MQ102ChatterTrigger < (000AC138)>] triggered by [Actor < (0002BFA2)>]
[05/14/2013 - 03:12:12PM] [MQ102ChatterTrigger < (00109C2F)>] triggered by [Actor < (0002BFA2)>]
[05/14/2013 - 03:12:17PM] Info: *Achievement 29 awarded - a winnar is you!*

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Did you uninstall the mods after you started a new game? It is obvious the game is looking for scripts to mods no longer implemented in the game. My suggestion is go back into the cave where you escaped Helgen and make a clean save and see if that helps. If not you might try starting another new game, if it still CDT's, you may have to do a new install to get rid of the wild scripts.

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