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Model->Mesh->Working Object


D3M0N1C_50V3R31GN

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Ohk, this is maybe gona get me in real trouble But i know there's vid tutorials but with my extra low speed 256kb's max its difficult to get those

 

so i wana know this

 

I made my model

Then I made my mesh runnig on 1200 poly's not much i know

Now I got a mesh wich is .obj

then I export it to .nif and now i got my lovely in nifscope before my eyes

 

So what I wana know now is what next?

If there is a text tut please link me 2 it if not point me to sum1 who can spend time explaining how to i searched the forum but couldnt find anything that explains it in enough details

As it is per request the tex and skinning will be done by some1 else

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Well, I would actually take the OBJ file, import that into nifskope.

 

Then I'd open another Nifskope and open a pre existing nif file which works in game (can either be gotten from the BSA files or from another mod you've downloaded)

 

go to the Nifskope with the OBJ file imported and right click and select "Mesh" and then "stripify"

 

(if the mash is made up of several different meshes and wasn’t grouped together before exporting the obj file then this will be difficult. Make sure the model is assigned to one texture too (maximum scale of 500x500 dds format) other wise the model will split up into different pieces when imported into nifskope)

 

Select the model then Right click the NiTriStripsData which can be found in the block list under the models NiTriStrips. Select Block and then "Copy".

 

Go to the Nifskope with the pre-existing Nif you opened earlier and Select the model you want to replace, (if making a weapon this would be the main body of the weapon) then select that models NiTriStripsData and right click it. Select Block and then Paste over, this may pop up a warning saying that the model is an old version of nif but click ok and it should work any way (hasnt failed for me so far)

 

the model may or may not be out of line with the original weapons location but you can re-arrange the co ordinates if needed by right clicking the model in the render window and selecting transform and "edit" and then altering the x,y,z co-ordinates. You can also rotate the model like that too.

 

you may also have to re locate the Projectile and the Shell Casing node with weapons, to correspond with your models.

 

 

hope this helps c:

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I havent come across these errors before and it doesnt seem like they're mentioned much on the net either. All I can really suggest trying is optimizing the model a little by right clicking the model and removing duplicate verticies and unused verticies and trying to port it over again, If that doesnt work try using the Nif you exported and exporting that ones NiTriStripsData too.
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Remodeled it to bout half of original removed all detail and quite frankly it looks like SH1T! But still the same error :wacko: even remodeled it with a loose clip, scope, slide and trigger like i saw in nifscope models but still , even get that error (Array data list much too large.1852138323 bytes requested) same number of bytes no mater what i want to copy
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Ohk I am clawing my hair out over this and having sleepless nights as a n00b i beseech the great gods of modding to aid this plebe in curing the above mentioned ailments please i would love to do this myself but now i hand it over to the guys with the real l337 5k1ll5 please an awesome amount of gratitude and praise to whoever can cure this maybe even a faithfull servant i am using

 

 

nifskope 1.0.18

Blender 248.1

and all the required files

 

Please All help will be appreciated even when coupled with extreme abuse and sarcasm(shows how desperate i am) i've looked round the web and wiki's and tut's but little or nothing has been able to fix this :unsure:

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  • 4 weeks later...
Ohk I am clawing my hair out over this and having sleepless nights as a n00b i beseech the great gods of modding to aid this plebe in curing the above mentioned ailments please i would love to do this myself but now i hand it over to the guys with the real l337 5k1ll5 please an awesome amount of gratitude and praise to whoever can cure this maybe even a faithfull servant i am using

 

 

nifskope 1.0.18

Blender 248.1

and all the required files

 

Please All help will be appreciated even when coupled with extreme abuse and sarcasm(shows how desperate i am) i've looked round the web and wiki's and tut's but little or nothing has been able to fix this :unsure:

I need help with collision! I can easily get a model to show up in game. But i have a hard time getting my collision to work.

 

I hope we both can figure out our problems soon. :closedeyes:

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