GIVEMETHEDAMNFILE Posted January 31, 2009 Share Posted January 31, 2009 So for the last few weeks I've been on an Oblivion kick, and one of the mods I'm running is TalkyToaster's excellent Companion-Share-Recruit. It's great, though given how the stock NPCs can't quite cut it a lot of the time I decided to start up my own CSR-oriented NPC mod. Thing is, during this time I discovered how Oblivion processes NPCs, or rather the wierd way it processes NPCs: like doling out .1-.6 skill points a level for minors but only 1-1.5 for majors and special-majors. This wierd processing leads to wierd situations: like the fact that a dude can be level 54 but be stuck with major skills at, like, 78 or 88 despite that levelling logic telling me that that's not right and leaving me wanting to bang my head against the wall. :wallbash: So I want to fix it. The question, thus, is where do I fix it? The construction set yields nothing; google yields nothing; the UESP and Construction Set Wiki only tell me the brain-frying present situation; and the forum search yields far too much trash for me to sift through. Are these NPC settings buried in some deep, dark, unintuitive place of the construction set? Is this something that I can only change by mucking around with scripting like with OBSE? Or is this something hardcoded into the game, destined to forever annoy me with whisperings of oddball numbers, unfulfilled potential, and logic-fighting progression? EDIT: Rats. Well, thanks for answering. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 31, 2009 Share Posted January 31, 2009 Or is this something hardcoded into the game, destined to forever annoy me with whisperings of oddball numbers, unfulfilled potential, and logic-fighting progression?Pretty much. This is why most of the companion mods which are based around leveling companions use scripting to improve the attributes and skills of the npc. Is this something that I can only change by mucking around with scripting like with OBSE?No, OBSE shouldn't be needed for this kinda thing if all you're trying to do is affect the stats of a single, pre-determined NPC. The normal functions, like getav, setav, should be enough to do most of what you want, you just need to figure out how you want it controlled. http://cs.elderscrolls.com/constwiki/index...:Functions_(CS) Link to comment Share on other sites More sharing options...
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