Jump to content

Issue with texture mod


ananais

Recommended Posts

Hey folks,

 

Looking for a bit of info, not sure if I am missing something obvious here or not.

 

I was knocking up a quick mod to make starlight and firecracker berries more visible (I know there is a plant glow mod, but I wanted to reskin and add a much brighter glow, plus I just like doing these things myself to learn).

 

So to start, I modified the _d.dds, packed it into a .ba2 to test in game, and it worked as expected.

 

I then added a glow map, amended the .bgsm to point to it, packed the .bgsm, _d.dds and _g.dds into a .ba2, and the glow worked fine , but the diffuse texture stopped working.

 

I checked in in nifscope and appeared fine in there, double checked the folder structure, filenames, etc, and it all looked good, but packing them all into the same .ba2 results in the _d.dds not being picked up every time.

 

Now if I pack them separately, the .bgsm and glow map in a general .ba2 and the _d in a DDS .ba2, it works perfectly, but I cannot figure out why it wont work when I pack them together, as from what I can see, it should.

 

Anyone have any ideas? :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...