bluemoonies Posted April 26, 2021 Share Posted April 26, 2021 Hello there, as title says I did recently come back to that dungeon to finish a mm quest and noticed that all the raiders, minus the previous boss corpse, are still there. There were also only 2 raiders ad 1 turret in total that did respawn, the loot respawned just fine as expected.The location lost the cleared status since forever in my game since I vvisited it during the early hours of this playtrought.Is this normal behaviour? thanks in advance for help Link to comment Share on other sites More sharing options...
LarannKiar Posted April 26, 2021 Share Posted April 26, 2021 (edited) Is this normal behaviour? thanks in advance for help It is, actually.. during the Diamond City Blues quest, a marker gets enabled. This marker enables Trish, Nelson and their goons and disables the raiders and their turrets. The marker never gets disabled then in the vanilla game.. so the location's original state won't be restored. I attached this script to the Reference Aliases of Trish, Nelson Latimer and the three goons (AmbushGuard01, AmbushGuard02, AmbushGuard03) on the quest MS13 (Diamond City Blues). ReferenceAlias Property MS13Actor Auto Const Quest Property MS13 Auto Const ObjectReference Property MS13ChemDealLatimerMarker Auto Const Event OnUnload() If MS13Actor.GetActorRef().IsDead() == 1 && MS13.GetStageDone(1000) MS13Actor.GetActorRef().Disable() If MS13ChemDealLatimerMarker.IsEnabled() MS13ChemDealLatimerMarker.Disable() EndIf EndIf EndEvent But of course you can do it manually in the console. 1. Create a Hard Save 2. "3FE3E.Disable" (disables the "MS13ChemDealLatimerMarker") 3. Click on the corspes and type "disable". Edited April 26, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
bluemoonies Posted April 26, 2021 Author Share Posted April 26, 2021 (edited) thanks for reply but I think I wasn t clear enough, I m talking about the raiders inside the interior zone, not the exteriors, those work just fine for the most part and also on this save I didnt even enter the colonial taphouse once, so the quest isn t even triggered in the early stages afaik. Anyways i ll try your fix for another save, that stuff always bothered me, so thank yyou vvery much for that) p.s. you mentioned vanilla in your msg, does that mean that this is fixed in the unof patch? i never did that quest on a save with it enabled Edited April 26, 2021 by bluemoonies Link to comment Share on other sites More sharing options...
LarannKiar Posted April 26, 2021 Share Posted April 26, 2021 I don't use UFO4P so I don't know.. But if you're interested, here's their official bug tracker link. Cells of a "non-cleared" location reset in 72 ingame hours while the "cleared" ones in 96 ingame hours. Note that the reset timer always gets reset when you enter the Back Street Apparel. You can "force reset" interior cells.. You shouldn't do this if you have a quest that relies on that location. 1. Create a Hard Save 2. type "ResetInterior BackStreetApparel01". Another option is to reset every cell in the game. Here's how to do it. Link to comment Share on other sites More sharing options...
bluemoonies Posted April 27, 2021 Author Share Posted April 27, 2021 I don't use UFO4P so I don't know.. But if you're interested, here's their official bug tracker link. Cells of a "non-cleared" location reset in 72 ingame hours while the "cleared" ones in 96 ingame hours. Note that the reset timer always gets reset when you enter the Back Street Apparel. You can "force reset" interior cells.. You shouldn't do this if you have a quest that relies on that location. 1. Create a Hard Save 2. type "ResetInterior BackStreetApparel01". Another option is to reset every cell in the game. Here's how to do it.thank you very much for reply, this was really an interesting read about how the game handles some stuff. I did indeed reset the cell of backstreet apparel and it worked just fine and I tryed to do that with other cells as well and I found out that ghoul corpses outside cambridge that spawn on your trip to arcjet are still there, preventing a random encounter from ever occourring there as well as dogs near arcjet system, do these have a marker too that can get disabled to make the RE appear again there? Link to comment Share on other sites More sharing options...
LarannKiar Posted April 27, 2021 Share Posted April 27, 2021 (edited) I found out that ghoul corpses outside cambridge that spawn on your trip to arcjet are still there, preventing a random encounter from ever occourring there as well as dogs near arcjet system, do these have a marker too that can get disabled to make the RE appear again there? ResetInterior works on interior cells only so I guess you used the game setting method from the CK website to reset all cells. Were you in the Cambirdge Ruins during the cell reset? (It doesn't work in cells which are currently loaded). RE quests are very different. Open the console, click on one of the ghoul corpses and type "sv" (called ShowVariables). This command will show if it's an alias on a Random Encounter quest. Like Alias_Corpse01 on quest REXXXXX quest.. (UFO4P fixed the RE quest bugs and the MS13ChemDealLatimerMarker has nothing to do with RE quests). But did you mean the random encounter marker on the bridge to the Beantown Brewery? Edited April 27, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
bluemoonies Posted April 28, 2021 Author Share Posted April 28, 2021 I found out that ghoul corpses outside cambridge that spawn on your trip to arcjet are still there, preventing a random encounter from ever occourring there as well as dogs near arcjet system, do these have a marker too that can get disabled to make the RE appear again there? ResetInterior works on interior cells only so I guess you used the game setting method from the CK website to reset all cells. Were you in the Cambirdge Ruins during the cell reset? (It doesn't work in cells which are currently loaded). RE quests are very different. Open the console, click on one of the ghoul corpses and type "sv" (called ShowVariables). This command will show if it's an alias on a Random Encounter quest. Like Alias_Corpse01 on quest REXXXXX quest.. (UFO4P fixed the RE quest bugs and the MS13ChemDealLatimerMarker has nothing to do with RE quests). But did you mean the random encounter marker on the bridge to the Beantown Brewery?thank you for reply and yes I was inside home plate when I did run the commands to reset everything and indeed all the cleared tags disappeared from the map, apart from the non respawning locations ofc, that is a good interior to run the test right?I wasnt aware of that command, I will do it asap and report back. Ye i m using ufo4 on this save and the encounter on the bridge still plays fine there, maybe it s just a coincidence but I rememeber that before I did the arcjet mission that spawned those corpses I was always finding patrols over there Link to comment Share on other sites More sharing options...
bluemoonies Posted May 10, 2021 Author Share Posted May 10, 2021 hey, sorry for the long waitingg period but I hadn t much time to boot the game, let alone test it, I did grab some screenshot that i m going to post later but in short, the ghouls outside cambridge had nothing showing up with the sv command, there s a bos member permastuck in my settlement attached to some quest according to the sv command and lastly the mutant attack inside the boston library was never cleared by the game, resulting in a huge amount of corpses piled up all attached to some quest Link to comment Share on other sites More sharing options...
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