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Gravity and Physics for New Vegas Weapons


Omny

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Okay, here's the situation: I've made a melee weapon from scratch in 3DS Max 2010. I've made the meshes, the textures, the normal maps, the collision box, and I've wrapped it all up in a neat little NIF file. However, I am at a major bump in the road here.

 

See, after pulling my new weapon into the game via GECK, I turned on New Vegas, brought my weapon into my inventory via the console, and it works perfectly. All the textures are there, the animation is great, it all looks perfect. The only problem starts when I try and drop my new weapon: As soon as I do that, instead of falling to the ground with a satisfying "clunk", it just hovers in mid-air about 5 feet off the ground. I can't move it, I can't pick it up at all, I cannot interact with it in any way. The collision box works fine because I don't pass through it at all, but other than that it might as well be a rock.

 

So what am I missing? I'm using 3DS Max 2010 with the Nifskope plugins.

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