charwo Posted April 28, 2021 Share Posted April 28, 2021 I playing AQFH 3 going to the Pentagon Reactor, and it's all fine, I leave to complete a minor quest, I die, the system CTDs because I have 150 mods on it, that's standard. Now I can't get back to the Reactor. Every time I try and re-enter the Reactor either by loading a save in it or re-entering it, I have no saves before it on the mission due to CASM, it's all CTD. Got some advice that this sounds like a bad mesh.So what the heck is a bad mesh? Why would this cell not suffer this problem the first time but it will the second, upon reload? He said something about dragging and dropping the meshes till I find one but would not elaborate further and I have not a f*#@ing clue what he was talking about.This is a STUPIDLY long mod, I just want to get back into the cell by hook or crook and get onto the next cell. Link to comment Share on other sites More sharing options...
Purr4me Posted April 30, 2021 Share Posted April 30, 2021 I playing AQFH 3 going to the Pentagon Reactor, and it's all fine, I leave to complete a minor quest, I die, the system CTDs because I have 150 mods on it, that's standard. Now I can't get back to the Reactor. Every time I try and re-enter the Reactor either by loading a save in it or re-entering it, I have no saves before it on the mission due to CASM, it's all CTD. Got some advice that this sounds like a bad mesh. So what the heck is a bad mesh? Why would this cell not suffer this problem the first time but it will the second, upon reload? He said something about dragging and dropping the meshes till I find one but would not elaborate further and I have not a f***ing clue what he was talking about. This is a STUPIDLY long mod, I just want to get back into the cell by hook or crook and get onto the next cell.reinstall 3 over top of all existing mods, that will replace the bad files and allow you to continue as the last mod installed overwrites previous mods data.If other mods were install after AQFH 3 was installed? you broke some assets.There are a ton of mods that will not work with Heavens project. Link to comment Share on other sites More sharing options...
charwo Posted May 2, 2021 Author Share Posted May 2, 2021 I playing AQFH 3 going to the Pentagon Reactor, and it's all fine, I leave to complete a minor quest, I die, the system CTDs because I have 150 mods on it, that's standard. Now I can't get back to the Reactor. Every time I try and re-enter the Reactor either by loading a save in it or re-entering it, I have no saves before it on the mission due to CASM, it's all CTD. Got some advice that this sounds like a bad mesh. So what the heck is a bad mesh? Why would this cell not suffer this problem the first time but it will the second, upon reload? He said something about dragging and dropping the meshes till I find one but would not elaborate further and I have not a f***ing clue what he was talking about. This is a STUPIDLY long mod, I just want to get back into the cell by hook or crook and get onto the next cell.reinstall 3 over top of all existing mods, that will replace the bad files and allow you to continue as the last mod installed overwrites previous mods data.If other mods were install after AQFH 3 was installed? you broke some assets.There are a ton of mods that will not work with Heavens project. Oh! I will try that! I found that I had to start over and have encountered MANY bugs along the way! Hey, Purr, I want to thank you cause you've helped me a lot over the years, and I want to let you know I'm greatful. I do have another question. I'm locked out of a cell on the Prometheus on AQFH3, a cell I previously entered. Like I use any entrance coc or even player moveto to a maintenance droid on that level, takes me to the bridge. I'm going to try your fix but for future reference What I have to do is go to this deck and insert a backup memory core into a thing called a memory module and then speak the AI, Darius. Now I can use prid and moveto in order move the objects but this doesn't move the activation location. So is there a way via console command to remotely activate objects? In a worst case if I can activate these activators from a different cell, I can bypass the need to be on that level entirely. Again, thank you for your time and patience! Link to comment Share on other sites More sharing options...
Purr4me Posted May 3, 2021 Share Posted May 3, 2021 I playing AQFH 3 going to the Pentagon Reactor, and it's all fine, I leave to complete a minor quest, I die, the system CTDs because I have 150 mods on it, that's standard. Now I can't get back to the Reactor. Every time I try and re-enter the Reactor either by loading a save in it or re-entering it, I have no saves before it on the mission due to CASM, it's all CTD. Got some advice that this sounds like a bad mesh. So what the heck is a bad mesh? Why would this cell not suffer this problem the first time but it will the second, upon reload? He said something about dragging and dropping the meshes till I find one but would not elaborate further and I have not a f***ing clue what he was talking about. This is a STUPIDLY long mod, I just want to get back into the cell by hook or crook and get onto the next cell.reinstall 3 over top of all existing mods, that will replace the bad files and allow you to continue as the last mod installed overwrites previous mods data.If other mods were install after AQFH 3 was installed? you broke some assets.There are a ton of mods that will not work with Heavens project. Oh! I will try that! I found that I had to start over and have encountered MANY bugs along the way! Hey, Purr, I want to thank you cause you've helped me a lot over the years, and I want to let you know I'm greatful. I do have another question. I'm locked out of a cell on the Prometheus on AQFH3, a cell I previously entered. Like I use any entrance coc or even player moveto to a maintenance droid on that level, takes me to the bridge. I'm going to try your fix but for future reference What I have to do is go to this deck and insert a backup memory core into a thing called a memory module and then speak the AI, Darius. Now I can use prid and moveto in order move the objects but this doesn't move the activation location. So is there a way via console command to remotely activate objects? In a worst case if I can activate these activators from a different cell, I can bypass the need to be on that level entirely. Again, thank you for your time and patience! Use the setstage command Prior to that level, in other words that level, you start over IF you intend to break the sequences using console commands.You must have the triggers reset Just like the tenpenny tower reset functions work.I know it's a pain. How ever certain things in each level are required for upper stages on other levels.Basically leave no stone unturned. It's over 300 hours + long depending on how you play the mod.900 hours long if you catch every item and keep your stats low. Link to comment Share on other sites More sharing options...
charwo Posted May 5, 2021 Author Share Posted May 5, 2021 I playing AQFH 3 going to the Pentagon Reactor, and it's all fine, I leave to complete a minor quest, I die, the system CTDs because I have 150 mods on it, that's standard. Now I can't get back to the Reactor. Every time I try and re-enter the Reactor either by loading a save in it or re-entering it, I have no saves before it on the mission due to CASM, it's all CTD. Got some advice that this sounds like a bad mesh. So what the heck is a bad mesh? Why would this cell not suffer this problem the first time but it will the second, upon reload? He said something about dragging and dropping the meshes till I find one but would not elaborate further and I have not a f***ing clue what he was talking about. This is a STUPIDLY long mod, I just want to get back into the cell by hook or crook and get onto the next cell.reinstall 3 over top of all existing mods, that will replace the bad files and allow you to continue as the last mod installed overwrites previous mods data.If other mods were install after AQFH 3 was installed? you broke some assets.There are a ton of mods that will not work with Heavens project. Oh! I will try that! I found that I had to start over and have encountered MANY bugs along the way! Hey, Purr, I want to thank you cause you've helped me a lot over the years, and I want to let you know I'm greatful. I do have another question. I'm locked out of a cell on the Prometheus on AQFH3, a cell I previously entered. Like I use any entrance coc or even player moveto to a maintenance droid on that level, takes me to the bridge. I'm going to try your fix but for future reference What I have to do is go to this deck and insert a backup memory core into a thing called a memory module and then speak the AI, Darius. Now I can use prid and moveto in order move the objects but this doesn't move the activation location. So is there a way via console command to remotely activate objects? In a worst case if I can activate these activators from a different cell, I can bypass the need to be on that level entirely. Again, thank you for your time and patience! Use the setstage command Prior to that level, in other words that level, you start over IF you intend to break the sequences using console commands.You must have the triggers reset Just like the tenpenny tower reset functions work.I know it's a pain. How ever certain things in each level are required for upper stages on other levels.Basically leave no stone unturned. It's over 300 hours + long depending on how you play the mod.900 hours long if you catch every item and keep your stats low. Hey I had a much simpler thing, I reinstalled the mod to make sure nothing broke and had a reload on that deck (Deck 3) and played from that without issue. Save often is good operating advice in case things go tits up. That way I lose two hours of progress and not more. So I got through it safe and sound. Thank you so much! Although 300 hours? More like 30 for the whole thing. Holy crap. BTW if you ever play the mod again, the big Cyro gun, not the little one Otto gives you is your friend for EVERYTHING on the Prometheus. It chews through Scredeks like tissue paper and unless you're at point-blank range, the gladiator suit protects you from the "frostbite" effect. Otherwise it's a damn slog. I heard Andromeda Cresent is working on the 4th one, and I'm sucker enough to play it. Link to comment Share on other sites More sharing options...
Purr4me Posted May 6, 2021 Share Posted May 6, 2021 Yeah, well there was an issue with weapons in the mod a long time ago, so it's best to leave a sleeping dog lie.Don't want to discuss things along those lines. Just enjoy the mod. Link to comment Share on other sites More sharing options...
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