unknownxgamer Posted May 16, 2013 Share Posted May 16, 2013 simple my game crashes so much with this mod not even funny i mean the last quest always crashes the enclave already spawns i cant go to zeta without crashing the list goes on. Link to comment Share on other sites More sharing options...
BenWah Posted May 16, 2013 Share Posted May 16, 2013 Did you read the documentation? The readme has big warning that you can't take robots with you to zeta, so leave them behind. I can look at your plugin load order if you post Link to comment Share on other sites More sharing options...
unknownxgamer Posted May 16, 2013 Author Share Posted May 16, 2013 yes i read but have you read the other bugs i posted?it also spawns enclave before the quest where you find dad and causes constant crashes. Link to comment Share on other sites More sharing options...
BenWah Posted May 16, 2013 Share Posted May 16, 2013 (edited) Couple questions:The first item in the faq warns against bringing bots with you to Zeta.Did you pack away your bots before going to zeta?The first paragraph of the mod docs say to load the zeta compatibility patch if you have zeta.Do you see that in your plugin list?You should see either:Robco Certified v2 Zeta.espOrRobco Certified v2 Omnipatch.espI'm using omnipatch instead of zeta, which is a combo patch that works with EVE, zeta, and... I forgot the third!If you post your plugin load order, I can help figure out the mistakes you might have made installing. Edited May 17, 2013 by BenWah Link to comment Share on other sites More sharing options...
unknownxgamer Posted May 17, 2013 Author Share Posted May 17, 2013 already tried both :/ Link to comment Share on other sites More sharing options...
BenWah Posted May 17, 2013 Share Posted May 17, 2013 Well let's see your plugin list! :) Link to comment Share on other sites More sharing options...
unknownxgamer Posted May 17, 2013 Author Share Posted May 17, 2013 Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Inventory Access.esm Impervious Power Armour.esm CRAFT.esm CALIBR.esm Mothership Crew.esm TSC Air Support.esm Advanced Recon Tech.esm EVE.esm FO3 Wanderers Edition - Main File.esm Companion Core.esm RobCo Certified v2.esm RH_IRONSIGHTS.esm Detect Traps.esm RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_RemoveReticule.esp RH_IronSights_PL_NewItems.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Quest Perks.esp Detect Traps - The Traponator 4000.esp Detect Traps - Perk.esp Detect Traps - DLC.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp RH_FWE_Bridge.esp Advanced Recon Armor.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp Powered Power Armor.esp PPA - Operation Anchorage.esp PPA - Broken Steel.esp PPA - The Pitt.esp PPA - Mothership Zeta.esp PPA - FWE.esp Companion Core DLC Addon.esp RobCo Certified v2 Mechanist's Edition.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE - FWE Master Release (pulse fix).esp EVE Anchorage - FWE DLC Anchorage.esp RH_EVE_Bridge.esp TSC Air Support.esp RobCo Certified v2 EVE.esp RobCo Certified v2 FWE.esp RobCo Certified v2 Omnipatch.esp Link to comment Share on other sites More sharing options...
BenWah Posted May 17, 2013 Share Posted May 17, 2013 (edited) Since you're using Zeta, FWE & EVE you should keep omnipatch.esp which covers compatibility for all 3 with Robco. But using omnipatch means you should unload: RobCo Certified v2 EVE.espRobCo Certified v2 FWE.espI wonder if FWE Followers Enhanced (broken steel) conflicts with Robco's "companion core" stuff, since they both impact followers.Maybe not? It does deal specifically with enforcer stuff so maybe that's your problem.Just a wild uninformed guess, I can't pretend to understand the interactions of these mods. Guess you could take a glance in FO3edit and apply a filter to view conflicts.Miax's guide to Fo3edit shows how. I haven't personally tried the mechanists edition add-on for robco. Also I don't understand how you got FWE alternate travel so low in your load order, it's marked as a master by the mod author even though it ends in ESP. Usually the last master loaded. Edited May 17, 2013 by BenWah Link to comment Share on other sites More sharing options...
unknownxgamer Posted May 17, 2013 Author Share Posted May 17, 2013 i already checked using FO3edit no dramatic problems found but while loading it said something about unexpected edits also oops i forgot to disable those two but they where when i found the bug. Link to comment Share on other sites More sharing options...
BenWah Posted May 17, 2013 Share Posted May 17, 2013 How did you get FWE alternate travel.esp loaded down there? It comes from the mod author defined as a master, even though it ends in .esp. I usually see it just below the .esm files Link to comment Share on other sites More sharing options...
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