Cthorthu Posted April 28, 2021 Share Posted April 28, 2021 (edited) Hi I've made an "outfit", but when camera is close to character, some pieces become invisible. The outfit is a beast costume: human torso and hands, animal head and legs (animal parts are from vanilla models). Some info: When camera is close to character, animal parts become invisible. When camera is far away from character, it looks fine. Works the same on player character and NPCs. Vanilla animal parts has transparency (hair). I have ultra graphics (with no ENB, no reshade) Tried save from NifSkope and OutfitStudio, tried NifOptimizer, same result. Can you help? Have a nice dayy Edited April 28, 2021 by Cthorthu Link to comment Share on other sites More sharing options...
Adventurer1111 Posted May 1, 2021 Share Posted May 1, 2021 I had this same issue with a helmet. I had to tweak my mesh size and made it slightly smaller in Outfit Studio then exported to Nif with reference and then it went away. I am not sure if this is the case for you but maybe save a version and try that. Good Luck! Link to comment Share on other sites More sharing options...
Cthorthu Posted May 1, 2021 Author Share Posted May 1, 2021 YessssThe issue is related to reference and coordinates. Changin size and/or exporting with reference doesn't work for me. I solved the issue by exporting to OBJ and re-weighting bones. In this case the mesh looks wrongly positioned in OutfitStudio, but looks well in game. Thanks for you comment Adventurer!! Link to comment Share on other sites More sharing options...
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