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new to adding mods


ace13117

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Ok to sum it up i am completely new to adding mods into fallout 3...well any game really. I've watched my friend do it over and over again , but i always get lost in the process. I changed something in fallout 3 that said bInvalidateolder something or other from 0 to 1 and other than that i know absolutely nothing. so can anyone teach me how to mod from the ground up so i can add these things thanks :thanks:
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First off, Welcome to the Nexus.

 

Second, your question/request is a very tall order. I suggest you start here first. As you'll see, the link points to a post that has several "How-To" tutorial videos. Well worth watching as they offer a huge amount of info. I would advise you simply download them all so that you'll always have access to them. Total download size is around 1.5GB. http://thenexusforums.com/index.php?showtopic=97957

 

It's a great place to learn the basics of G.E.C.K. (The official FO3 editor)

 

Make sure you have patched the game:

http://fallout.bethsoft.com/index.html

 

Download GECK

http://fallout.bethsoft.com/index.html

 

Download & ALWAYS start FO3 via "FOMM" or Fallout Mod Manager.

http://www.fallout3nexus.com/downloads/file.php?id=640

 

Here is the depository of all released mods.

http://www.fallout3nexus.com/downloads/categories.php

 

Once you watch the videos, I advise you to download & run a basic weapons mod via GECK & "Reverse Engineer" it. To basically see how it's made.

 

Watch ALL the videos that I link to above. Stop & Play the videos as you have GECK open & running on your own PC. You'll find alot of members here willing to help, just make sure you make it obvious that you at least tried to find out on your own via the forums Search feature. Still the GECK is a blast to use, though it can easily become daunting to use. At least to some people. Sadly i'm not one of them. As it takes me a whole heck of a lot of trial & error before I get my mods looking or rather acting even remotely how I want them to.. lol..

 

-MRG

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