Hudis Posted May 17, 2013 Share Posted May 17, 2013 (edited) Hello everyone, This is my first post on here so please bear with me if I neglect to mention anything obvious. Here is the issue: A few days ago after having boosted my PC to better performance, I decided to give ENBs and SweetFX a shot. However, some of them I was unsatisfied with and some made me lag too much to bear, so I tested quite a few. The last I tried, I think, were 'ENB of the Apocalypse' and 'JuicyFX'. After that, I noticed that all the colours in my game were far, far too vibrant so they looked cartoonish, water flickered, draw distance was severely decreased and could not be fixed, and when the sun was up it was so bright I could barely make out any textures at all. After tweaking for a few hours with .ini files, reinstalling mods/plugins, running with and without ArchiveInvalidation, I finally gave up and since then I have reinstalled the game and purged my computer of anything even remotely associated with Nexus, Fallout 3 or Fallout Mod Manager about three or four times. The problem will not go away. The water-flickering is there constantly, however it seems that the brightness and much-too-vibrant colours are only activated by Fellout and FOOK2. Deactivating those seem to sometimes, oddly enough, revert to what my game looked like with Fellout before this issue occured. Does anyone have any idea what is causing this? Edited May 17, 2013 by Hudis Link to comment Share on other sites More sharing options...
Purr4me Posted May 17, 2013 Share Posted May 17, 2013 please reinstall direct-x, the ENB is Embedded in the registry so its' data string is loading now and your desktop is attached to the d3d9.dll in the system 32 directory. no way to repair that except replace the direct-x files. Kitty. Link to comment Share on other sites More sharing options...
Hudis Posted May 17, 2013 Author Share Posted May 17, 2013 (edited) Thank you very much. I didn't know it dug itself into the system like that. Will give it a shot.EDIT: It seems that DirectX 11 is integrated into Windows 7 and therefore cannot plausibly be reinstalled. Is there another way to go about this? Thanks.EDIT2: The only way seemed to be to download and run "DirectX End-User Runtimes (June 2010)", so that is what I did, but nothing happened. Please help if anyone knows what to do. The game does not seem like Fallout anymore when it's either bright yellow (Fellout off) or a cartoon (Fellout on). Thanks. EDIT3: Issue seems to be temporarily resolved through the command 'cal', in case that helps anyone think of a solution. Although the sky still seems a static bright blue without any change in weather or brightness except at dusk and dawn. Edited May 17, 2013 by Hudis Link to comment Share on other sites More sharing options...
Purr4me Posted May 18, 2013 Share Posted May 18, 2013 EDIT: It seems that DirectX 11 is integrated into Windows 7 and therefore cannot plausibly be reinstalled. Is there another way to go about this? Thanks. there is a stand alone version SDK for direct -x 11 available for download, it will overwrite your systems files, it's an update too, you can pick out a few non essential dx files and move them to a secure location just encase you cant resolve the dx bugs. then use windows update, it will find the missing software and replace it for you. there is about 3 other ways also to obtain it, you can extract it from your source disc, raw files in to a folder and run the setup program it will reinstall all of it. kitty Link to comment Share on other sites More sharing options...
Hudis Posted May 18, 2013 Author Share Posted May 18, 2013 (edited) I have done as you said and replaced every DX file I know of, but it has made no difference. Just in case I've done something wrong, here are the steps of what I did: 1. Downloaded the DirectX SDK.2. Moved all DX files in System32 to a safe folder.3. Ran the DXSETUP in the Redist folder to replace the files.4. Rebooted my computer.5. Entered Fallout 3 (without replacing non-essential files) and loaded my last saved game. It was still messed up. Do you think this could be a different kind of problem? Either way, thanks for helping out. EDIT: It seems that the main problem is that something, somewhere, is overwriting/rewriting textures and other things. This is what it looks like after the 'cal'-command with Fellout or FOOK2 on: http://img812.imageshack.us/img812/1395/fallout3201305162105581.pngIt may not seem like much of a problem, but it's far too colourful compared to how it was with Fellout previously, and the sky does not ever change except at night - hence why I assume it has to do with textures being overwritten. I tried to temporarily solve the issue by downloading F3ProjectReality, which adds clouds and weather, but it only resulted in a grey, seemingly textureless sky. Edited May 18, 2013 by Hudis Link to comment Share on other sites More sharing options...
Purr4me Posted May 18, 2013 Share Posted May 18, 2013 (edited) go to texture folder and delete the sky folder, do the same with the main mesh folder , just rely on the built-in bsa archives and if that still shows up, then the data is loading from another location, meaning GFWL is active. we don't want it active. EDIT. that looks like the in game settings have been messed with as in turned up all the way, it in the display . in game hit the esp key, check display, and run it down to 1/4 "one forth" of the setting table, and see if it darkens up. the only other item that will do that is an image-space modifier.....in a mos esp or esm. Edited May 18, 2013 by Purr4me Link to comment Share on other sites More sharing options...
Hudis Posted May 18, 2013 Author Share Posted May 18, 2013 (edited) Right, I have disabled GFWL and turned on and off ArchiveInvalidation more times than I can count now. The sky seems to change between the Wasteland and DC now, at least, but the colours are still too strong when Fellout is on. I suppose what I could do is to not use Fellout or FOOK2 at this point, unless there is a way to decrease colour intensity through .ini tweaking. Thanks for your help, regardless. I'll be honest, I'm at a point now where I'm wondering if the problem is even real anymore or if I'm just projecting it. Maybe Fellout just didn't work correctly for me to begin with, but it's not supposed to make skin look orange and such, right? Edited May 18, 2013 by Hudis Link to comment Share on other sites More sharing options...
Purr4me Posted May 18, 2013 Share Posted May 18, 2013 what you do is drop the two mods, pick one of them, tick it in the geck but, don't set it active, just run the geck. when it loads up, you can make you own geck provided climate/weather/lighting adjustments from that mod, readjust the views, when you have played around enough, and saved the file, it will ask you for a file name to save as. this will create a new plugin for you, here is where your contribution comes in, you choose the name for it's appliance. the geck will make massive changes if you-want to any mods codes, as long as those mods are NOT active, just checked. It's called a patch. this type of patch it the correct method and Will override any outside changes being made. it takes a little practice, it's not easy. but who knows, you might just find out how things wrok by trying, if not, at least you will know how things are done, even mistakes, it all counts. Any colors. ok, the best mod literate I know of for your application in this game is called fallout Moods. search nexus fallout for "Moods", he has made a picture walk through of use with the geck, any youngster can fallow. newbies, even pro's. it was a very thoughtful sharing. My kindle is having kittens with the site, it's linux based and android is updating right now or I would have the link for you. you'll do fine. kitty. Link to comment Share on other sites More sharing options...
Hudis Posted May 19, 2013 Author Share Posted May 19, 2013 Thank you, it sounds a bit daunting but I will give it an honest try. :) Link to comment Share on other sites More sharing options...
Purr4me Posted May 20, 2013 Share Posted May 20, 2013 Right, I have disabled GFWL and turned on and off ArchiveInvalidation more times than I can count now. The sky seems to change between the Wasteland and DC now, at least, but the colours are still too strong when Fellout is on. I suppose what I could do is to not use Fellout or FOOK2 at this point, unless there is a way to decrease colour intensity through .ini tweaking. Thanks for your help, regardless. I'll be honest, I'm at a point now where I'm wondering if the problem is even real anymore or if I'm just projecting it. Maybe Fellout just didn't work correctly for me to begin with, but it's not supposed to make skin look orange and such, right?TheOutbreaksWeatherTutorial<-- that is what I meant, moods I think is the same author but I am out the door taking the kids to school, just dropped this note here for you. kitty Link to comment Share on other sites More sharing options...
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