jackjack86 Posted April 30, 2021 Share Posted April 30, 2021 Hey there. I'm having trouble with a body mesh made up of multiple individual meshes only half showing up in game. I'm trying to combine them all into one mesh (save for the meatcaps) in nifskope but it keeps crashing or giving me an error saying the two meshes don't have the same bones. When I use a NPC body like basefemalebody it just crashes outright, no errors. Below are screenshots showing the situation in game as well as my mesh and the Abbalovesyou's mesh in nifskope. Link to comment Share on other sites More sharing options...
robotized Posted May 2, 2021 Share Posted May 2, 2021 Try to copy the main/root NiNode from one file to the NiNode of the other. Use copy branch and paste branch. See what's going to happen. If it doesn't work, you can try using Outfit Studio. Link to comment Share on other sites More sharing options...
jackjack86 Posted May 3, 2021 Author Share Posted May 3, 2021 Try to copy the main/root NiNode from one file to the NiNode of the other. Use copy branch and paste branch. See what's going to happen. If it doesn't work, you can try using Outfit Studio.Thx, I ended up just morphing the original mesh in Outfit Studio and that ended up working (the one shown in the OP was also done in Outfit Studio). There's a bug with the player character not showing parts if there are too many meshes to render. Link to comment Share on other sites More sharing options...
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