Corvaillian Posted May 1, 2021 Share Posted May 1, 2021 As the game is currently, every time a response's audio file finishes playing the game automatically hops to the next one. I'm hoping to be able to make every line of NPC responses continue to display indefinitely until the player presses a button to "skip" to the next response. Has anyone been able to do this before? For my personal end goal, any solution does not require actual audio to be played. I have a couple of possible solutions in mind, but neither is especially elegant. The first is to simply replace the audio being played with a many hours long .wav file full of no data. I think this should work fine, but would require replacing a lot of files. Another is to see if I can use scripting to pause either the game or the audio somehow. 'sgtm' should in theory pause the game but I'm not sure if it has any negative side effects. I saw a post where one player claimed his health was set to NaN because of it. 'pause()' looks promising, but I cannot find any documentation on sound categories at all. Is it perhaps something that can be changed in the dialogue UI itself? A project I would be starting on would include editing the dialogue UI, but I would have to study up on Flash UIs first. I've only ever modded UIs using LUA. Thank you. Link to comment Share on other sites More sharing options...
Recommended Posts