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Activator with DestructionState looses activation ?


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I am trying to use the destruction state of an activator item to switch the object NIF/BGSM which works fine, except it looses player activation until ClearDestruction reverts the original model.

 

Checked that IsActivationBlocked which is False.

 

Is it expected that that player can not interact with an activator that has a destruction state ?

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