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Please Help! 3DS Max Animation Question.


Guest Messenjah

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Guest Messenjah

So, to speed things up, I'm trying my hand at animation for Skyrim. I have 3DS Max 2012 and my other animator sent me a mesh that was already rigged. I haven't been able to get ahold of him over the last couple of days and I have run into a bit of a problem. It appears that on his skeleton, I can't use translation to move the pelvic bone around. I'm working on a custom dance idle and I need full control over the hips. I need the npc to be able to bend down/squat a bit, roll hips and move hips side to side.

 

I've check to see if anything was locked under the motion tab, I've checked under animation/bone tools to make sure that it is selected as a bone... nothing.

 

Please help! Thanks.

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So, to speed things up, I'm trying my hand at animation for Skyrim. I have 3DS Max 2012 and my other animator sent me a mesh that was already rigged. I haven't been able to get ahold of him over the last couple of days and I have run into a bit of a problem. It appears that on his skeleton, I can't use translation to move the pelvic bone around. I'm working on a custom dance idle and I need full control over the hips. I need the npc to be able to bend down/squat a bit, roll hips and move hips side to side.

 

I've check to see if anything was locked under the motion tab, I've checked under animation/bone tools to make sure that it is selected as a bone... nothing.

 

Please help! Thanks.

 

 

Check/uncheck the NPC COM (the one perpendicular to the bones on the floor) under Animation/Bone Tools/Object Properties.

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Guest Messenjah

Didn't seem to do a thing. I even tried deleting that bone entirely.... no difference. I also tried checking/unchecking the pelvis. :(

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