Murielkai Posted May 3, 2021 Share Posted May 3, 2021 (edited) I made a permanent spell absorb racial ability for a custom race based off from the Breton 60 second racial ability and everything works fine normally but I recently installed some mystery mod (still trying to figure out which one) that seems to have added or changed the spells FX graphic in game. Normally the racial ability simply gives the player or follower NPC a 15% spell aborb boost similar to how items work, with no visual effect in game. Something however (some mod) is adding an absorb effect that keeps repeating over and over again but ONLY on NPC's and not the player. I am trying to understand the LINK between a spell (spell form) and the spells visual FX in game and the only thing I can see that might link the two is the "Assoc Item" or Actor Value found on the spell form in the CK: What I want to do is figure out how to remove a spells visual FX and keep the spell effect (stat adjustment). I have been trying to figure this out all day, any insight would be greatly appreciated, thanks. Edited May 3, 2021 by Murielkai Link to comment Share on other sites More sharing options...
maxarturo Posted May 3, 2021 Share Posted May 3, 2021 (edited) You can't do this in-game if this is what you mean, the only way that this can be done is if the whole spell is scripted and then stop by script function the spell's visual fxs. I would suggest to start disabling/enabling groups of mods in your load order until you find the culprit. This is one reason that it's recommended to create everything custom made in your mod, you never know what things other mods have F***** UP....... this way you are completely detached from the vanilla game and from everything else that may affect your mod. Edited May 3, 2021 by maxarturo Link to comment Share on other sites More sharing options...
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