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Trying to learn how to **correctly** publish an NPC mod


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I have successfully published a mod that only has dialog and scripts. That mod allows the player to have NPC's equip KS SMP physics wigs via dialog. It only needs the ESP, SEQ and PEX (script) files.

 

I previously wrote several ESL flagged mods that assigned KS SMP physics wigs to various NPC's. In many cases, I also modified the NPC's face. These are working in-game for me but now I want to publish some of that work. (Or rather, re-do the work now that I have a better understanding of what I'm doing and then publish.) The change is simple -- the wigs mod is a master; create an Outfit that contains a physics wig; update the Actor's record with the new outfit, perhaps a different eye color and perhaps a different or modified (younger) face.

 

The problem is that I'm pretty sure that I need more than the ESP file. The first mod is Ysolda (custom face by me) and I did find her facegen file. 00013BAB.nif in data\Meshes\actors\character\FaceGenData\FaceGeom\skyrim.esm and it has a modification date that matches when I pressed CTRL/F4 in the CK. I plan to include that file in my published mod.

 

My question is if there are any other files that I should locate and include in the zip file? I looked in Meshes and Textures for anything related to Ysolda or 00013BAB and I don't see anything. (I would test by posting my mod and then downloading it but since the other files, if I need them, would already be on my system, it's not much of a test.)

 

Edit: I have decided to publish the mod and hope for the best.

Edited by WodoOfSkyrim
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