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_leveled_ skeleton ambush


Maylle

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Hi there,

 

So I'm trying to find my way into Creation Kit and I'm currently having this issue with setting up a skeleton ambush:

I want a sitting skeleton on a chair to _remain_ seated until the player approaches it up to a certain distance. Now, referring to a similar setup in the cells Ustengrav02 and WarehouseAmbushes, I managed to create a fixed-level-skeleton (EncSkeleton01AmbushMelee1HShield) and everything works fine. Using the defaultActivateSelfTRIG-trigger, the skeleton remains idle until the trigger activates it, causing it to fight.

However, I would like to create a _leveled_ skeleton, an actor, as the Draugr in WarehouseAmbushes. The problem is that I can only find LvlSkeletonMeleeMixed (and some missile-variants), but apparently these can _not_ be used in conjunction with defaultActivateSelfTRIG since it doesn't wait for its activation through the trigger. The creature just behaves as normal, activating as soon as it "hears / sees" the player.

What is it that the lvlAmbush-actors have that makes them usable with said trigger? And is it maybe possible to still use a leveled actor as a skeleton with this trigger, maybe by manipulating its template data?

 

Thank you in advance for your help :)

 

Regards,

Maylle

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