Maylle Posted May 19, 2013 Share Posted May 19, 2013 Hi there, So I'm trying to find my way into Creation Kit and I'm currently having this issue with setting up a skeleton ambush:I want a sitting skeleton on a chair to _remain_ seated until the player approaches it up to a certain distance. Now, referring to a similar setup in the cells Ustengrav02 and WarehouseAmbushes, I managed to create a fixed-level-skeleton (EncSkeleton01AmbushMelee1HShield) and everything works fine. Using the defaultActivateSelfTRIG-trigger, the skeleton remains idle until the trigger activates it, causing it to fight.However, I would like to create a _leveled_ skeleton, an actor, as the Draugr in WarehouseAmbushes. The problem is that I can only find LvlSkeletonMeleeMixed (and some missile-variants), but apparently these can _not_ be used in conjunction with defaultActivateSelfTRIG since it doesn't wait for its activation through the trigger. The creature just behaves as normal, activating as soon as it "hears / sees" the player.What is it that the lvlAmbush-actors have that makes them usable with said trigger? And is it maybe possible to still use a leveled actor as a skeleton with this trigger, maybe by manipulating its template data? Thank you in advance for your help :) Regards,Maylle Link to comment Share on other sites More sharing options...
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