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Textures won't show up on NifSkope or GECK


Omny

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Okay, yesterday I had a problem with models appearing too shiny in-game. After asking around I found out I had to darken the alpha channels of my textures. So I darkened the alpha in both the color map and the normal map. But once I did that, the textures don't show up at all in Nifskope! The model of my new weapon is just solid white. Even if I click on the little purple flower and link to the texture maps directly, it still appears white. The same problem happens in the GECK and in the game, only the model is taking the texture of whatever bit of ground its currently above.

I even tried opening up another project of mine (a hat) and editing the alpha channel, just to see what would happen. When I darkened that and saved it, it also turned solid white in Nifskope. So I undid what I had done in Photoshop, saved, and it STILL appears as solid white! Even deleting the Alpha Channel doesn't do anything. And now they're stuck like this and I have no idea what to do or what I'm doing wrong! The textures appear just fine in both Photoshop and 3DS Max 2010, but it doesn't show up in either Nifskope or the GECK.


I swear, every time I solve a problem with these mods of mine, five more pop up out of nowhere. After five days of constant problems, I'm three seconds away from either an aneurysm or just starting all over again from scratch. Can anyone help me?

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you are possibly saving it as a wrong type of DDS for the engine.

i only use "4 bpp | 1 bit alpha" (for most diffuse textures that don't rely much on the alpha channel) and "8 bpp | explicit alpha" (for normal maps)

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Okay, I tried that, but now I've got a new problem: the textures are showing up just fine in NIFSkope but they're not showing up in GECK. In the GECK it just takes the texture of the ground in the preview window.

 

This is driving me insane...

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