pacfish Posted May 20, 2013 Share Posted May 20, 2013 (edited) There is a bug in Project Reality MK1 for both Fallout 3 and New Vegas with the radioactive rain. I've narrowed it down to one line in the script that causes this bug. However, due to my lack of knowledge and inability to debug while in the GECK I need some help. Script : http://pastebin.com/R7d1aawJ Line: 112 : if player.isininterior == 1 This condition is never met while in game so the constant +X rads/second never goes away even in god mode. The only reason I can think as to why this condition is never reaches is because weather changes based on the characters location so when the location changes radstorm will never be true and if it does trigger to true it will be immediately canceled and set to cloudy06 because you're inside. The other solution I was looking at is having the diseases (F3NVRad800 and F3NVRad200) check to see if you're indoors and if you are to remove them.This seems rather simple enough but I'm not seeing a usable condition "if player.hasF3NVRad800 && player.isininterior" F3NVRad800 is registered as under the "spell" category so shows up under the status in the pipboy and it's also registered as a disease in the GECK. Other references that could possibly be usefulweather changing script : http://pastebin.com/VzKUuYcY That one is a little too long for me to try and make sense of it at this given time. I'll try again when i have time but the "removespell"s could be located inside all the non radioactive weather conditions (or their individual scripts) but that doesn't seem like the best way to program something. @mod / admins : post duplicated in Fallout 3 because the mod bug is the same and want a wider scope of people to see this for a better chance at finding someone who can help.http://forums.nexusmods.com/index.php?/topic/997930-project-reality-bug-fix-work-in-progress/ Edited May 20, 2013 by pacfish Link to comment Share on other sites More sharing options...
BenWah Posted May 21, 2013 Share Posted May 21, 2013 I posted a possible fix on the fallout 3 version of the thread Link to comment Share on other sites More sharing options...
BenWah Posted May 22, 2013 Share Posted May 22, 2013 (edited) So I started testing this and realized I can't reproduce the stated problem at all. Radioactive rain starts, I get the nasty +13 rad effect. I go into a building, it's gone in 3 seconds. Leaving the building, a new weather type is seen. I tried it about 10 times in different places. Does this bug happen to you consistently? I wonder if your problem is a mod conflict. Project reality is last in my load order. Could you post your plugin load order please? Edit: I did see this warning in the GECK documentation: BugsAs of Fallout: New Vegas patch 1.2.0.352, this function appears to work inconsistently. It is recommended to use Dispel instead. Edited May 22, 2013 by BenWah Link to comment Share on other sites More sharing options...
BenWah Posted May 22, 2013 Share Posted May 22, 2013 (edited) deleted Edited May 22, 2013 by BenWah Link to comment Share on other sites More sharing options...
Recommended Posts