Mizr Posted February 2, 2009 Share Posted February 2, 2009 Okay. i linked two doors together and each time I go through them in-game i spawn in the next cell behind the door.It has become Very annoying seeing as there is no point finishing my work if the doors don't work as intended. maybe there is something wrong so if anyone can help id really like it, if you need any more details to figure this out for me don't be afraid to ask. Hope you can help. Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 2, 2009 Share Posted February 2, 2009 Okay. i linked two doors together and each time I go through them in-game i spawn in the next cell behind the door.It has become Very annoying seeing as there is no point finishing my work if the doors don't work as intended. maybe there is something wrong so if anyone can help id really like it, if you need any more details to figure this out for me don't be afraid to ask. Hope you can help.You need to move the door markers (yellow boxes) to where you want to be moved to when the connected door is used. Link to comment Share on other sites More sharing options...
Mizr Posted February 2, 2009 Author Share Posted February 2, 2009 Um I cant see the Door markers. so is there a way to toggle it so i can see them? On the reference window i press show teleport marker and it brings me to the door its linked to. Link to comment Share on other sites More sharing options...
Vagrant0 Posted February 2, 2009 Share Posted February 2, 2009 Um I cant see the Door markers. so is there a way to toggle it so i can see them? On the reference window i press show teleport marker and it brings me to the door its linked to.Yes, there's an option under "view" for markers. Link to comment Share on other sites More sharing options...
Mizr Posted February 2, 2009 Author Share Posted February 2, 2009 Thank you very much. That helped alot. I assumed it was something as simple as that. thanks. Ill add Kudos for you :D Link to comment Share on other sites More sharing options...
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