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Skyrim: Ultra real, real life scaned photo real textures.


BR3NT666

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Greetings all. Its 2013 now and the mods for skyrim are amazing, But not yet real. I was hopeing if there is anyone out there with advanced computer modelling and graphics to make textures and modlels real, as in if you walk up to a tree in game. you see all the bumps and crackes of a real tree. And skins where you can see all the arm hairs and lines. also with ENBS to get as close to natural real life lighing.

In short make Skyrim look better than Avatar or Gollum from The Hobbit. like the photo

Cheers

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That's not possible on a DX9 game, no matter what sort of advanced knowledge one may have. It's a technical barrier that can't be broken. If no DX11 games can pull off what you just asked for, a game with an outdated engine like Skyrim is entirely impossible.

Edited by ZeroKing
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Aye. If only BethSoft had made Skyrim with DX11, perhaps it would've been at least do-able. Alas, it's out of our hands. Instead, there are alternatives. You could still make a realistic ENB, if you'd like to have a hand in making it yourself.

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Funny thing is that scanning directly from real life is actually less realistic than doing it by hand. Even if you had the computer power to render something like Gollum in real time, with all his attendant physical simulation and sub-surface scattering, and a scanner/camera that picked up a real, moving object with equal detail, it wouldn't end up looking as good as say, Skyrim.
This is the same kind of problem we have with rotoscoped or motion capture animation: tracing from real life gives you movements that read poorly and look weak. It takes and artist who understands the principles of animation to edit them into something decent.
As for textures, there's all kind of information you need to make a realistically textured model that photographs can't really give you. The reflectiveness, the glossiness; all the optical properties of an object that work together to make that image aren't retained.

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I enjoy fancy graphics myself, and I consider some simple visual mods among my most important, but I think its the wrong direction for major progress.

 

I've said it before, and I'll say it now. The 1980s gave birth to some of the most fun, most addictive games ever! And I don't think it was the photo real graphics.

 

In fact, I think as a gamming community, we should be more interested in the intangible "Fun Factor" because if the game designers are convinced that the best graphics wins, that is the only thing they will do well.

 

A perfect example of a game having a single track mind in development is SWTOR. They focused too much on awesome voiceover, and beautiful questing zones, and somewhere they forgot about FUN. In the end, it's time to ship, and the buck is spent.

 

I would prefer many more gigs of random voice tidbits, and animal sounds. Perhaps a long list of possible sounds upon death, rather than 2 or 3 generic grunts.

 

Forget graphics IMO, I want gigs, and gigs, of immersion. More random voice, more random color, and flavor!

 

My last example before I shut up. I recently played Tera Online for a while, and I think it's a cool game. The graphics are good, or at least decent depending how picky you are, but when I was standing in town, I immediately noticed one thing. The soundtrack of "townspeople" is about 8 seconds looped, and every time it looped, I would notice this one woman's voice yell "COMEON!" ......

 

I was able to get over it, but.... why? It's the kind of lazy s#*! programming that was only excusable in the 1980s, make it a 60 second loop for god's sake, so as to somewhat immerse the player. A woman shouting "COMEON" in the exact same tone, every 8 seconds, reminds me of Street Fighter 2, without the fighting.

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  • 5 years later...
My friend I basically have done this as far as real textures (which has limits thank the Gods). Look up Real Forest Textures in the SE graphics and visuals. It's not as real as being in a real forest but, the sources come from real objects Edited by JaredCapps
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