gghumus Posted May 5, 2021 Share Posted May 5, 2021 I've created a super simple mod that mimics the sell wheat/ore/firewood quest. This mod allows the player to sell empty wine bottles to meadery employees. I basically duplicated the firewood selling quest, modified the script slightly, generated SEQ in SSEEdit; it works on a new game, a level 7 game save where I haven't visited the meadery yet, but not in my modded level 40 save game (I've tried saving and reloading multiple times). Is there a way to force the quest to update even though it is only start game enabled? I'd like to keep it as simple as possible and to mimic the vanilla wheat/ore/firewood selling mechanic. Thanks everyone! Link to comment Share on other sites More sharing options...
dylbill Posted May 5, 2021 Share Posted May 5, 2021 You can try stopping and starting the quest again with either a script or console command. Link to comment Share on other sites More sharing options...
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