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Fixing the morph models' vertice number


Arven_Elvie

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Hello everyone.

 

I'm trying to port Dark Brotherhood Black Hand robes from Oblivion to Skyrim. I faced some problems.

The number of vertices on my 0 and 1 morph models of robe doesn't match and I have an error in CK while trying to load the character wearing it:

 

http://imageshack.us/a/img811/251/1omg.jpg

 

I'm using my 0 morph model for creation of my 1 model. But originally it was made of 3 different parts (body and sleeves were different objects in Oblivion). Number of vertices changes anyway (I tried to re-create the 1 model and have the same result - the number of vertices becomes lesser than it was). I suppose some of vertices in the places where sleeves bends to the body drown when I change the shape of the robe.

 

How can I avoid that problem?

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