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[WARNING-ANNOUNCEMENT]


jaysus

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i changed the copyright rules of all my mods for fallout 3

 

you may NOT use any of its content anymore

 

if you really want to use something get in contact with me first

 

------------------------------------------------------------------------

 

this had to been done due to many mods surfacing which use my content but didnt give proper credits, sorry for all those that did it properly, you can message me anytime and ask for what you need

 

therefore each mod that uses content from me gets 1 week time from now on to message me and ask for proper permissions otherwise they will be reported on sight and dealt with by all means

 

thanx for your understanding

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We have lost great modders for this very reason in the past. Please ask for permission before using someone else's work in your mod. Most authors will grant permission and only ask that you post their name and contribution in the mod description. If an author reports you for using their work, you could be banned.

 

As a rule of thumb, if they don't reply to your asking, wait for at least 2 weeks, then at least attribute that you got that part from whoever made it and mention that you were not able to contact them.

 

The simplest way to do this is with a section at the end of your mod description, and again in any documentation you provide with the mod.

 

Example:

 

CREDITS

 

Thanks to the following for their work that helped me in this project

XYZ for the purple shirt

ABC for the x_armor

vdw for the B_sword - I have not been able to contact vdw and would appreciate a message if they disprove of my using this.

And to Bethesda for making a great game

 

 

As for the authors, please try to contact new mod authors first. In many cases, especially in new mod makers, they don't know it's your work. Especially if they got it from a mod that did not attribute anything to you, or don't know where it came from or how to contact you, and will be happy to attribute that part to you.

 

Thanks, Bben46, Moderator

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Sorry to burst your bubble but read your EULA closely. You gave up the right to do this when you distributed the content as an F3 mod. Now, most modders wouldn't even think about using something from someone else's mod without giving credit but I won't get into it because it's been talked about already at the Bethsoft forums in the other thread you made on this subject.

Here's a link to it (the forum moderator has some answers):

http://www.bethsoft.com/bgsforums/index.ph...51229&st=60

 

Scroll down a little and look at princess' reply.

 

Edit: Also, I'm not looking to say "this person is right and this person is wrong" because all this discussion goes against the spirit of modding. I'm just letting you know what your rights are.

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Sorry to burst your bubble but read your EULA closely. You gave up the right to do this when you distributed the content as an F3 mod. Now, most modders wouldn't even think about using something from someone else's mod without giving credit but I won't get into it because it's been talked about already at the Bethsoft forums in the other thread you made on this subject.

Here's a link to it (the forum moderator has some answers):

http://www.bethsoft.com/bgsforums/index.ph...51229&st=60

 

Scroll down a little and look at princess' reply.

 

Edit: Also, I'm not looking to say "this person is right and this person is wrong" because all this discussion goes against the spirit of modding. I'm just letting you know what your rights are.

 

 

I hate to break your bubble, but content created outside of the cs is the intellectual property of the creator.

 

Bethesda only hold license over those items created in the CS, not items created in other applications or programs. There is a difference between being created in the cs and placed in game by the CS.

 

You even can create scripts, dialog, meshes, textures and many other things outside the CS that are yours, using the CS to get them in game does not negate your IP rights.

 

But it all boils down to respect. If you have none for yourself, we can expect you to have none for others and the inverse is also true.

 

Buddah

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The specific clause in the EULA that deals with this issue is:

 

(a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software;

 

Logical interpretation of the above clause would dictate that what ever you modify in their game become their property. This means if you EDIT a texture that was included in the game, then it still belongs to them. The key word is MODIFY. If you create an entirely new texture it does not belong to them. If you edit one of their items to use your new texture then that modified item still belongs to them.

 

Nowhere does it explicitly state that new material that you introduce into the game will have its ownership transferred to them. Another clauses states that any modified game content must be distributed for free. And at most, another licensee might be able to claim that they can also use the modified game content, but again you need to remember the difference between new content and modified content as Buddah explained.

 

Unfortunately most legal language limbo is not always precise and people tend to jump to conclusions. Just because a contract does not explicitly outline a certain concept does not mean that people can fill in the gaps with their imagination.

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The specific clause in the EULA that deals with this issue is:

 

(a) All Customized Game Materials created by you are exclusively owned by LICENSOR and/or its licensors (as the case may be) and you hereby transfer, assign and convey to LICENSOR all right, title and interest in and to the Customized Game Materials and LICENSOR and its permitted licensors may use any Customized Game Materials made publicly available to you for any purpose whatsoever, including but not limited to for purposes of advertising and promoting the Software;

 

Logical interpretation of the above clause would dictate that what ever you modify in their game become their property. This means if you EDIT a texture that was included in the game, then it still belongs to them. The key word is MODIFY. If you create an entirely new texture it does not belong to them. If you edit one of their items to use your new texture then that modified item still belongs to them.

 

Nowhere does it explicitly state that new material that you introduce into the game will have its ownership transferred to them. Another clauses states that any modified game content must be distributed for free. And at most, another licensee might be able to claim that they can also use the modified game content, but again you need to remember the difference between new content and modified content as Buddah explained.

 

Unfortunately most legal language limbo is not always precise and people tend to jump to conclusions. Just because a contract does not explicitly outline a certain concept does not mean that people can fill in the gaps with their imagination.

Where's that EULA quote from sumoftwosins? The one I had to agree to when I got the GECK was the same one as posted here:

http://www.bethsoft.com/bgsforums/index.ph...;#entry13535190

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