DestinyBread Posted May 22, 2013 Share Posted May 22, 2013 Recently created some custom npc's (Not companions) to experiment with. Bad thing is, i can't spawn them using the console. I've placed them in the game world and have talked to them yet whichever code i use, it simply states "Compiled Script Not Saved". I've tryed the form id's from the GECK and the codes which i can see through clicking on them in game with the console. I generally have no idea how to fix this and google is of no help this time. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Polyfemus Posted May 23, 2013 Share Posted May 23, 2013 What console code are you using to spawn your customs NPCs? What should work is: player.placeatme [baseid] [# of copies] I think that's how the command works, drawing from memory. So depending on what command you're using it could be invalid I don't know. Hope this helps. Link to comment Share on other sites More sharing options...
krigulv Posted May 23, 2013 Share Posted May 23, 2013 geck will often say 01 as the first two numbers when creating a custom esp. the first two numbers are your esp/esm load order. if 01 doesn't work, try 02, 03, etc. after trying 09, you then begin with 0a, 0b, etc. Link to comment Share on other sites More sharing options...
DestinyBread Posted May 23, 2013 Author Share Posted May 23, 2013 Well, I tried using the from id within the GECK and by using the code using the console to click them in-game. I've also tried the 01,02,03 etc... But won't hurt to try again, Link to comment Share on other sites More sharing options...
DestinyBread Posted May 25, 2013 Author Share Posted May 25, 2013 Solved the problem, Thanks guys (Especially Krigulv) I'm so happy right now Link to comment Share on other sites More sharing options...
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