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Introducing "The Shire" A Skyrim Mod


TheBawb

Decided to see what you guys would like most out of this mod, just to see where I should put the majority of my time  

122 members have voted

  1. 1. What should the primary focus of this mod be?

    • Detailed Landscapes, I want to run and skip among the daisies of the shire.
    • Immersive NPCs, I want the Halflings of the shire to have plenty of dialogue and backstories, maybe even a few quest aware followers.
    • A cozy player home, I want to be able to relax in a comfortable Halfling hole after a long day of adventures.
    • Detailed Landmarks, I want the Locations in the shire to look beautiful.
    • Plenty of books, who doesn't like a good story? I want the lore of the shire to be it's biggest focus.
    • Multiple Quests, just walking around is boring, I want to go on adventures!
    • Enemies, I don't want to sightsee, I just gotta kill something.
    • New meshes/Textures, the Shire is a completely different world, it should look different as well


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I like the goblins, but I recommend a slightly less in your face green. Perhaps with a little mottling so it's not just a solid color.

 

Everything else is looking great!

I was thinking about that when I made them, but I guess I never got around to fixing it. I'll probably do that soon

Thanks again for the feedback

 

Sure. :D

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  • 3 weeks later...
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New update!

 

A familiar sight if you've ever played Lotro, "The Haunted Burrow"

 

http://static-3.nexusmods.com/15/images/110/7186659-1417788911.jpg

 

A hobbit Study shelf, Might eventually make this a custom mesh. But as for now it seems to work.

 

http://static-1.nexusmods.com/15/images/110/7186659-1417789168.jpg

 

"An Evening on the hills without LOD."

Also had a quick question regarding LOD; Is it best if I generate it early on, or when the landscape is complete? Or does it matter?

Any opinions are welcome :)

 

http://static-1.nexusmods.com/15/images/110/7186659-1417788282.jpg

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  • 3 weeks later...

http://static-1.nexusmods.com/15/images/110/7186659-1419090356.jpg

 

Just a quick message wishing everyone here a very Merry Christmas and a Happy New year, from your friends at the Lotr Shire modding team. (As listed below)

-TheBawb
-AxiomLtd
-Matth85
-SiennaGrace
-ImWarpedd
-LordStotic
-Argon098
-CalledFireX

Thanks for all the wonderful support and feedback you guys have shown so far, We look forward to modding with you again next year!

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Man I admire a lot of those modders you have in the credits. Darkfox127 taught me alomst evrything I know about modding. I wish your team the best of luck The mod looks great so far.

Thanks, I'm glad you like the mod's progress so far. Though I will point out Darkfox127 is on the credits list for his many modders resources and tutorials which has greatly benefited this project so far. He is not a current team member. (I'm not sure if there was any confusion there, so I just wanted to clear that up) Thanks again for the feedback.

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Oh sorry for pinpointing darfox127. I saw the credits and then saw the team list and realized the mistake I had made but any modder with as much talent as your team should be acknowledged. I myself am a one show pony as of right now so if any of your team hasn't seen it feel free to look. the forum isn't as polished as yours but well you know lol.

 

http://forums.nexusmods.com/index.php?/topic/2390009-thefalmerking/

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Oh sorry for pinpointing darfox127. I saw the credits and then saw the team list and realized the mistake I had made but any modder with as much talent as your team should be acknowledged. I myself am a one show pony as of right now so if any of your team hasn't seen it feel free to look. the forum isn't as polished as yours but well you know lol.

 

http://forums.nexusmods.com/index.php?/topic/2390009-thefalmerking/

I'll make sure to let them know. And as I've said before, good luck on your project. I'll make sure to check your thread often for more updates.

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  • 2 weeks later...

New update!

Finally after a while dealing with various CK bugs, the animation has been fixed. So here's a sneak peek for the first part of building your Shire player home.

http://static-3.nexusmods.com/15/images/110/7186659-1420393213.jpg

 

 

 

Most interiors in the Shire are time-aware. So if you enter at night it will look something like this.

http://static-3.nexusmods.com/15/images/110/7186659-1420393497.jpg

The road above Frogmorton, been working with the grass on this one lately

http://static-3.nexusmods.com/15/images/110/7186659-1420394011.jpg

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