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Worldspace Water "Retreats" On Approach


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(This was originally posted to the Mod Authors forum, but I decided to broaden the audience to see if anyone else has some experience with this)

 

While this is part of the ongoing LOD troubleshooting issue I'm dealing with for the Appleloosa Valley worldspace, I thought it might be better to start a separate thread. Zilav has been totally awesome in helping me get to the point where I can finally get the LOD running, but I ran into something strange (again).

 

[Aside, Zilav has the patience of a freakin' Pope]

 

So there's a couple large lakes, a small river and a few pockets of water here and there in the worldspace. The LOD generation was (mostly) successful for the terrian, the meshes and the objects (more on that in a bit). Where once I would have square gaps in the LOD of the water planes, now its solid...

 

Until the player approaches it. And then the water "retreats" away. It's like the LOD of the water is just fine, but it's not generating for the "detail bubble" that surrounds a player (I don't remember the proper name for it).

 

If I use TCL and go high enough, the water plane becomes completely intact and when I go backwards, the next "cell" of the water plane will reappear, only to vanish again if approached. And just as usual, I can still swim in the water.

 

Has anyone encountered something like this? I'm fairly sure that it's actually not a LOD issue because the LOD seems intact.

 

Here's a few screenshots to give you a better idea of what I'm seeing. (I'll get some better ones in a couple hours)

 

2015-08-04_00001.jpg

 

Even stranger are the small pockets of water I have. I get a sliver of the water with the ripple texture assigned to the worldspace, but only a sliver.

 

2015-08-04_00003.jpg

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