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DaemonGrin

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Everything posted by DaemonGrin

  1. Yeah that can be an issue when you have competing mods editing the same NPC(s). Geoff
  2. True Daughters of Skyrim for oldrim had a vanilla option https://www.nexusmods.com/skyrim/mods/45453/?tab=description Good luck, Geoff
  3. Only thing that comes to mind off hand is Diversity https://www.nexusmods.com/skyrimspecialedition/mods/5291 hope it helps~! Geoff
  4. Ohhh okay that's what I was missing~! I'll need to make a note of that for future reference. Much appreciated Fore~! Geoff
  5. I have used that site and there are some amazing things over there :teehee: and honestly helpful people. Here's a question for the sitting what do I do for the 3 part sitting when defining the fu 3 step animation? Do I just use the same animation but edit the naming ie sitting.hkx becomes sittingenter, sittingidle and sittingexit? As I've only got a single sitting animation from Pretty Sit idles to use. This is a really well put together doc, Geoff
  6. Hallo Fore~! Enjoying the mod very much! Well that's disheartening but not unexpected seeing as there are no player exclusive siting mods available :confused: . I totally forgot to download the modders doc from the oldrim site, I'm such a forehead :pinch: Thanks for the reply Fore much appreciated :thumbsup: Thanks, Geoff
  7. I would really like to setup a player exclusive sitting animation. I know using FNIS for a single animation which is capable of far more important player animations might seem ridiculous to some but I am hoping someone could help me out~! If you know how to achieve this with or without FNIS, would you be so kind as to tell me the process in a "made for dumbies" kind of way :laugh: much appreciated~! Thanks, Geoff
  8. I just started using this mod and recall having an issue with Annekke getting stuck in her house. I checked the walkthrough and it said to use the moveto command if that happens. You might do this with Ysolda. Check the mod page scroll down to ysolda's walkthrough link and it gives her ref ID to use. Hope it helps~! Later~!
  9. Hallo~! I generally don't use Alteration much but decided to play with it on a pure mage build and noticed to get a few quick level ups in Whiterun that Detect life was only highlighting 9 NPC's/creatures with a 10th flickering and when I stopped casting; it would highlight all living things for a second before fading. If I immediately started casting again it would highlight the new entities and drop a couple from the previous to get back to the 9 with 10th flicker thing it was doing before. No mods touch Detect life that I have installed and the only thing I could think that would effect it would be the ENB I am using but turning it off did not change anything. So did I encounter a once in a blue moon bug that doesn't get reported a lot cause I couldn't find much info out there about this except a post on another site with zero replies. Thanks~!
  10. Algabar wow does it? I always slap the esp in the data folder and save it in sse ck before fully installing the rest of the mod so never noticed or payed attention to the overrides when I did. I would probably pull my hair out trying to figure out why it was jacked up, nice bit of info!
  11. for optimizing the meshes I use https://www.nexusmods.com/skyrimspecialedition/mods/4089 you have to do the head parts separately, dunno about the other one but doing everything at once is less control than I like personally. I haven't had any issues. I also use https://www.nexusmods.com/skyrimspecialedition/mods/17990 when I first learned how to port oldrim to newrim. Good luck~!
  12. Just curious aritasum, did you happen to save the ESP with the SSE CK to update the esp to form 44?
  13. Hallo~! Just curious what do I need to watch out for when adding a vanilla companion to PotentialMarriageFaction. I have read around and a couple things I think I understand are - 1) If they are large quest oriented it could break the quest line. 2) If they have a unique voice they won't have banter to reflect being married or so. Any other potential things that could affect things? Thanks~!
  14. Use the AFT Tweak Follower Spell, there is a toggle in one of the menus to turn it on. Good Luck~!
  15. If I recall just make your new form ID's select all of the appropriate objects and Ctrl + F to search it will bring up a little menu to scroll through, find your new form id and replace. It will replace all the selected objects with your new one. rinse and repeat for others you need to replace with a new form~! Good Luck~!
  16. So I am bringing original FO4 survival difficulty to my game just changing the Game Settings for Very Hard. I need some clarification on this everywhere on the net says Survival (original remember) had x3 chance but looking at the settings VH and SV has x1.5 as does the hardcore survival TSV (if my assumption that TSV means True Survival). The scaling in CK is such .25 -> .5 -> 1 -> 1.25 -> 1.5 -> 1.5 -> 1.5 I don't understand why they would scale original survival down as it was replaced with TSV or am I totally mistaken what fDiffMultLegendaryChance_TSV is, as fDiffMultLegendaryChance_SV was completely unused once Hardcore Survival replaced it. So some clarification would really be nice. I don't want to increase beyond what it originally was. Thanks, Geoff EDIT - Would also like to point out the contradictory information I've found that claims Very Hard has chance 2 while the CK says fDiffMultLegendaryChance_VH 1.5.
  17. So I don't know when this started for people as I hadn't played for a long time but I was playing and the game would start having issues with saving. Would bog down to not responding when exiting the pipboy and the autosave (GASP) kicked in or manually saving. I never encountered this when it first came out and played for months (I had over 1300hrs in it before starting back up last month) so I'm assuming it had to do with some update which I am currently fully up to date on. Anyway I did some google searches and for console users it seemed to be a bigger issue as I actually couldn't weed through all the results for PC specific. After reading PS4 and Xbox 1 problems I saw that playing in offline mode made the game stable for them so I thought I'd try it with Steam and as far as I can tell it seems to have "fixed" the issue by doing so. Now I find myself curious as to why? EDIT - My assumption that Steam Offline mode had "fixed" this issue was disappointingly revealed not to be so as it has started occurring yet again. It's rather annoying indeed. So has anyone had this issue of Fallout 4 starting to "Program Not Responding" crap when saving? Thanks, Geoff
  18. EDIT - I figured it out. After a nights rest with fresh eyes I was overlooking the needed function. Geoff
  19. Just curious if anyone has made a mod that adds workshop items for the creatures you can catch and tame to utilize? Just started playing again and I recall having Deathclaws trying to wander through homes etc in Sanctuary. Doubt this can be fixed but guard markers for them might alleviate some of the annoyances. I tried dabbling with it this using deathclaw nests as markers etc but pretty sure I needed to edit the scripts as it didn't work, I'm just not savvy enough with papyrus and no real interest in learning it either. So any mods that do this in some fashion or another? Thanks, Geoff
  20. Yo! Been trying to add the smoke particles from cigar_Lit.nif to a custom cigar armor piece but it does not appear when it is set as BSSubIndexTriShape however if I convert to BSTriShape it does but it is no longer bound to the head bone. Any tips/tricks ya'll know that would rectify this? I found an old 2010 article that gave some hint to using the skin partition in the NiParticleSystem but it does not function the same way anymore. Thanks, Geoff
  21. I just didn't want to have all the scripts installed or I would do this. I am currently posting on his page XD Thanks, Geoff
  22. So I tried Better Vampires 7.2 but it just does way to much for me and honestly can't see using it just for this feature. Would anyone be interested in tackling this? Making so vampires can sneak feed. I must say I thoroughly enjoyed sneaking up on a "noob" bandit and draining him/her dry. Thanks, Geoff
  23. Dude!!! Give me the link to those, please!That was one of the things that I've always bitched about Fallout! I downloaded a nude mod for Fallout 3 in an attempt to solve that, it "kinda" did, but not exactly as I wanted it. It's more of a workaround and far from a perfect solution, because, I wanted the raiders to be naked when I strip them from their clothes (because that makes sense, they don't wear underwear!), however, the side-effect is that now all NPCs get naked, even Brotherhood using power armor and the such. Although, that is not so "bad" as vanilla, why would the player be stealing people's underpants (and bras even though he's male)?! And well, there's also that problem with the sick lying on hospital beds... Stripped down to the skin in this cold weather... :tongue: That's what turns me off the most. If you solved this issue properly, I would really love to use your mod. The solution is easy just give the specific enemy templates a unique body. The hard part and why I can't release it is I used a couple body mod meshes to create a topless version for the female and for the male I used breezes non nude body, used another mod for the undies (the bulge was just too bizarre when raiders were stripped depending on how they fell) I cannot remember all the ones used in order to get permission. I can send you my esp and the empty folder paths but none of the assets if you want to look it over, I only have my FNV version though I think, PM me if you want those. Apologies for off topic, Geoff
  24. There is a huge difference between nude mods, slutty/slooty mods and porn mods. I have used 1 mod I made for myself that featured nudity and it was an immersion mod for FO3 and FONV. It gave raiders custom body meshes that removed the shirts. I never grasped how a grey t-shirt magically appeared on a raider male or female that was wearing armor such as painspike. Everyone has there own idea of immersion when it comes to these type of mods. Some people think their female character would be a sexy seductress and show off some flesh to throw someone off their guard. While I personally think in a world where rape and killing is so prominent women would cover up as much skin and wrap their chests, cut there hair etc in an attempt to disguise and hide from those that would do such things. And the women that run with these groups that do such horrible things were probably victims once and have been hardened to no longer care. Now beyond the immersion there are those gamer's that like the waifu thing. There are people that like the whole perversion aspect I mean I think I recently saw a mod review of a breast milk feature in some companion mod for skyrim... There are so many reasons and the simplest answer to why they are made - Because they can be. Simplest answer to why they get used - Because they can be. Two cents, Geoff
  25. @usaf9211 No problem hope it fully fixes your issue. Good luck, Geoff
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